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Messages - franz

#121
Announcements / Re: W:A v3.7.2 Released
March 16, 2013, 07:52 PM
Thanks :)
#122
Generally avoid bng complaints, but my 2 cents:  The spirit of the game seemed violated with the drill, so I'm inclined to let dt decide if it's a draw like they initially wanted or if they want the win.
#123
mmhmm jealous
#124
Quote from: avirex on March 14, 2013, 07:40 PM
speaking of that....  "zook first" was adopted from worms2 rope scheme, but there was a reason for it.... it was because there was random placement, there was no tele placement on worms2...

so parachute was disabled (so you could not knock if your worm was placed on top) and zook was in first turn, so there was less chance to get fd.


whats the purpose of zook first in w:a? just gives the first player a big advantage, and adds (even more) factor of luck, due to wind...


maybe we should change roper scheme to all weaps first turn???...

Indifference maybe?  There hasn't been much support to push for this change I think, but on the other hand I'm not sure I've ever really heard anyone defending it to stay in either.  Maybe a change is due.  It was probably just not high on most people's priority list to fixing roper.
#125
BnG:
- Infinite Teleport  (Seems like everyone already does this anyway.)
- Infinite Shotgun  (Not everyone does this yet, but still seems common.)
- Activating /ts. (teststuff) It will remove full power shots.  (Best change, hope it sticks after a full test season.)
- One girder, no usage restrictions  (Girder usage has never been my biggest concern.  Maybe even do without girder completely, and consider adding unanchored with 0retreat)


Elite, Team17:
Rope knocking allowed.  (I guess it's worth testing for a season to see what it's like and go from there. I'm not sure I have a preference either way until I see results.  'No Rope Knocking' was just a legacy setting from 1999 when the separate Wormnet channels had different knocking rules, and it seems no one has seriously questioned if they were needed until now 14 years later.  Again, it's worth testing for a season at least.)


Roper:
- 2 worms per team.  (I'm guessing my post was a big influence here, so obviously I like this change for the added balance and strategy.)
- Higher fall damage.  (I've never really thought much about Higher fall damage and how it changes things, but I'm willing to see how it tests for 1 season.)

Hysteria:
- 5 second SD.  (Probably the least drastic change out of all the schemes.  I'm pretty neutral on this.  I'd still like to entertain the idea of adding 1 Worm Select for likely interesting end of game scenarios.)

TTRR:
- 5 worms per team.  (I was under the impression 3 worms was still perfectly fine for most people.  You can count me in that camp.  I wouldn't play TTRR less if #ofworms changed, but I've grown fond of the simplicity of 3 worms each: it has a nice balance of pressure to perform under the limitation of not too many worms.)

Shopper:
Awaiting new scheme...  (I know Spectre had a passionate opinion about this not too long ago, let me find his thread... Here it is.  I defer to any shopper lovers though, as it's probably my least favorite scheme.)

WxW:
We'll be trying a weapon-crate-free scheme. like this one.  (Interesting, I'm fairly neutral on this as well.  Worth testing for a season at least.)
#126
Leagues Complaints / Re: bfw avoiding bng
March 14, 2013, 06:36 PM
Avoiding rule:

Quote from: franz on July 04, 2012, 09:38 PM
If someone is avoiding, you must save screen shots as proof and post them in a complaint thread.  Mods will discuss and if they agree, you can report a free win and that gives the avoider one week of time to play that game.  In the case of a clan avoiding, only the players online at the time of the avoid can play.

Waiting for a specific lineup before even asking for a clanner is still perfectly okay.  Openly asking for clanners but then refusing to play a clan is not okay.  If you only want to play a specific scheme/type, you must make this clear when asking for clanners or risk getting an avoid complaint.
#127
Leagues General / Casso wins HAL season 2!
March 13, 2013, 04:12 AM
https://www.tus-wa.com/leagues/HAL-standings/?s=2
https://www.tus-wa.com/leagues/HAL-playoffs/?s=2

Casso finished 2nd in the first season, but now he wins all the glory. Great job
#128
Reminder: FINAL deadline - TUESDAY, April 2nd
almost 6 week(s) in now -> less than 3 week(s) left for FINAL


HHC #6/Dmitry #7, so sounds like maybe friday/saturday/sunday 14gmt/14gmt/12gmt
#129
Leagues Playoffs / Re: Season 30 playoffs
March 12, 2013, 03:55 PM
Moved you back Bonhert, you can report it now.
#131
Leagues Playoffs / Re: Season 30 playoffs
March 11, 2013, 04:24 PM
Riviva kicked out  (Last Active: February 27, 2013)


Reminder: Round2 deadline - SUNDAY, March 31st  (Clans FINAL deadline - SATURDAY, April 20th)
almost 3 week(s) in now -> less than 3 week(s) left for Round2  (less than 6 week(s) left for Clans FINAL)


Lukz #3/Phanton #8, both risk disqualification, offer times
Bry4N #2/Impossible #5

cFc #1/dt #2
#132
Schemes / Top Scheme Ideas
March 07, 2013, 05:19 AM
Collecting my Top Scheme Ideas since they get scattered around too many threads and get hidden.  I just wanted to have them all in one place so I could find them and update them as needed.  You can post your own list too if you want.  (This isn't meant to stop that Team of Experts thread discussion, you can keep talking there, I'm posting this at my own whim).


ROPER: 2 worms per team, aimed mainly at 1v1, since clanners are already 2 worms per team and are balanced well that way.

BNG: /TestStuff activated (makes full power shots harder), no rules, unanchored, 0 retreat time, 2 worms per team, fiddle with weapons for mobility like low power shotgun/#teleports/etc.  (These are obviously a lot of changes, likely needing game testing)

HYSTERIA: add 1 Worm Select (makes piling at end of the game a risk).  I could see this being better than simply turning on Tabbing through worms as this would retain a lot of how Hysteria is still liked now but adds that wrinkle Worm Select to make the end of games more interesting.

ELITE: keep Rope Knocking off.  No one really complains about the no Rope Knocking rule that's been in place anyway so I don't think it needs a change just for the sake of change.  I realize Barman was the first to suggest this here, who has been playing Intermediate more lately, so that's probably where he got the idea from, but I think keeping Rope Knocking off is a perfectly fine rule that should stay.  Try Rope Knocking in Intermediate games or maybe Elite-variants.

TTRR: don't go more than 3 worms.  Keeping the worm count at 3 is best.  If anything, less worms down to 2 would be more exciting and thrilling, but I think 3 has been a nice balance for a long time, and more worms just waters down the quality of play.
#133
Reminder: FINAL deadline - TUESDAY, April 2nd
almost 5 week(s) in now -> less than 4 week(s) left for FINAL


HHC #6/Dmitry #7, what happened? no new times
#134
Leagues Playoffs / Re: Season 30 playoffs
March 04, 2013, 04:00 PM
Reminder: Round1 deadline - MONDAY, March 11th  (Clans Round1 deadline - THURSDAY, March 21st)
almost 2 week(s) in now -> less than 1 week(s) left for Round1  (less than 2 week(s) left for Clans Round1)


Riviva #4/Impossible #5, Riviva risks kick, hope you're all right (Last Active: February 27, 2013)
Bry4N #2/Bonhert #7, confirmed time? Saturday 9th (?? GMT)

cFc #1/TaG #4, TaG risks kick, no new times given, currently cFc still offers "saturday 9th of february 21-20 gmt"
#135
Quote from: antho on March 04, 2013, 11:18 AM
Oh man you didn't report my 2 wins too :p

Please report your own wins antho, you can do that on the playoff page here https://www.tus-wa.com/leagues/classic-playoffs/?s=30  Cheers