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General discussion / Re: A wormkit module for downloading other teams' soundbanks & fanfare?
« on: July 29, 2022, 10:28 AM »
I forgot about wormNAT... I assumed it was all direct peer-to-peer communication with the other players.
How does terrainsync work then? Is the size of the payload small enough that it can go through wormNAT without any issue? Or as nizikawa suggested, is all the terrain data hosted third-party?
Earlier I considered employing the use of TUS (with MonkeyIsland's permission) for this objective.
It should be fairly easy to download and extract each soundbank / fanfare, but it would require each player to include the TUS file ID as a metadata file among their soundbanks / fanfares, or a strict naming convention of their soundbank directories / fanfare files, including the TUS file ID, in order to correspond with the appropriate file on the TUS server.
How does terrainsync work then? Is the size of the payload small enough that it can go through wormNAT without any issue? Or as nizikawa suggested, is all the terrain data hosted third-party?
Earlier I considered employing the use of TUS (with MonkeyIsland's permission) for this objective.
It should be fairly easy to download and extract each soundbank / fanfare, but it would require each player to include the TUS file ID as a metadata file among their soundbanks / fanfares, or a strict naming convention of their soundbank directories / fanfare files, including the TUS file ID, in order to correspond with the appropriate file on the TUS server.