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#106
Gaming Central / Re: Hearthstone
May 13, 2015, 09:32 AM #108
Gaming Central / Re: Hearthstone
May 09, 2015, 06:37 PM #110
Off Topic / Re: Skip Go bug :D
March 23, 2015, 10:48 PMQuote from: j0hny on March 23, 2015, 10:09 PM
You know it from the replay?lol
Theres an indicator at the top of the screen that shows the Skip Go was selected. I checked myself an it indeed does the thing everytime you select it at 0:18.
#111
Off Topic / Re: Skip Go bug :D
March 23, 2015, 07:18 PMQuote from: Mega`Adnan on March 23, 2015, 05:19 PM
You have to press F12 exactly when the timer reaches 0.
Its 0:18, so a few frames before the timer runs out
#113
Schemes / Re: balanced t17 scheme
March 19, 2015, 10:38 AMQuote from: Impossible on March 19, 2015, 03:58 AM
so why dont you instead of crying about it here go to poker forums and tell people they played poker wrong for 450 years because there is still luck factor involved
Hes not talking about luck factor tho..
Quote from: Impossible on March 19, 2015, 03:58 AM
t17 have huge number of sd tactics such as zone controlling or bluffing, its pretty much like poker, if you feel your opponent got nice cards in preflop you can go agressive on him, start bluffing, go defensive or make it look so
The same can be done on island maps except its harder.
Im not trying to join some revolution here to change t17 scheme, im just signing up under the "caverns are so flawed so maybe we could try islands for laughs"
#114
Schemes / Re: balanced t17 scheme
March 19, 2015, 01:39 AM
Both closed and open map styles have some serious disadvantages unless certain weapons were removed from crates for island play. Initial placement isnt that big of a deal. As of caverns, be it dual layer or even a regular one, no weapon tweaks nor "perfect" probabilities will "fix it" because the core of it is broken - ~13 minutes is simply not enough for the vast majority of games to end before SD or shortly after, and usually the most optimal play for SD in caverns is to secure good position and wait it out for the final blow, or if both of you dont have an answer by the 30+ minute mark, sink and try again
(of course its not that simple and optimal play doesnt have to involve bitching SD, but you get what i mean)

#115
Off Topic / Re: here Aerox me DJing..
March 16, 2015, 01:37 PMQuote from: KinslayeR on March 16, 2015, 10:17 AM
the music needs melody, instruments, anything..
Define anything
#118
b2b / Re: I'd like to join
March 14, 2015, 09:01 PM
b2b is a Hearthstone community now and we dont have leader
#119
Gaming Central / Re: Hearthstone
February 26, 2015, 10:34 PM
Also its good idea to get Naxxramas as it gives you guaranted cards, and so many of them are top notch. Its kind of a bad deal if you pay for it with ingame gold though, 5x700. Soon theres also an upcoming new adventure expansion, such as Naxxramas, so yeah, better to get both sooner than later.
#120
Gaming Central / Re: Hearthstone
February 26, 2015, 05:12 PM
As for freeze mage, it needs very specific expensive cards for it to have any effect, and imo its not the greatest deck to focus on as your main (its risky depending on meta, some matchups just crush it).
First of all, you should disenchant your Kidnapper (rogue epic), its useless for its cost and unless blizzard changes it (pretty much impossible), it wont see any play.
As for decks, its still too early to think of anything worthwhile. You have some good cards here and there but these are just single copies. By the looks of it, you could try Shaman with Sea Giant, Lighting Storm, Feral Spirits, double Stormforged Axes, Earthshock, double Rockbiter Weapon, Crackle, double Flametounge Totem, double Hex, Unbound Elemental, double Fire Elemental, Earth Elemental, Piloted Shredder, Azure Drake, double Sen'jin, Chillwind Yeti, double Argent Squire, Antique Healbot, Loot Hoader, Stormwind Champion and double Frostwolf Warlord for funz. I know you didnt want a full deck, but you could give it a try.
Your priest doesnt have too many cards, but double Thoughtsteal would definitely deliver you some fun games (best card in the game). With so many cards you would have to put as many board control spells into your deck, like all Shadow Words, double Holy Nova, double Mind Control, Clerics as your card draw engine, PW: Shield, maybe Smites, Temple Enforcers, MC Tech for more control and Injured Blademaster - its great in priest. More below.
Other than that, as i said its too early to think of any big combos. Good allround cards you could fit into any deck are: 1 copy of Acidic Swamp Ooze, Loot Hoader, Mind Control Tech if you face a lot of spammy decks, Scarlet Crusader is nice in some cheap decks, Shattered Sun Cleric if you dont have too many 3-drops in your deck, Tinkertown Technician if you run some mechs in your deck, Chillwind Yeti, Piloted Shredder is great, Sen'jin if you need taunts, Antique Healbot if you have problems with your health dropping too quickly, Azure Drake is great in conjuction with damaging spells, preferably AoE, Argent Commander for something rushy. Other great non-basic class-cards you have are Shielded Minibot and Aldor in Paladin, Thoughtsteal and Auchenai in Priest, and Imp-losion in Warlock.
First of all, you should disenchant your Kidnapper (rogue epic), its useless for its cost and unless blizzard changes it (pretty much impossible), it wont see any play.
As for decks, its still too early to think of anything worthwhile. You have some good cards here and there but these are just single copies. By the looks of it, you could try Shaman with Sea Giant, Lighting Storm, Feral Spirits, double Stormforged Axes, Earthshock, double Rockbiter Weapon, Crackle, double Flametounge Totem, double Hex, Unbound Elemental, double Fire Elemental, Earth Elemental, Piloted Shredder, Azure Drake, double Sen'jin, Chillwind Yeti, double Argent Squire, Antique Healbot, Loot Hoader, Stormwind Champion and double Frostwolf Warlord for funz. I know you didnt want a full deck, but you could give it a try.
Your priest doesnt have too many cards, but double Thoughtsteal would definitely deliver you some fun games (best card in the game). With so many cards you would have to put as many board control spells into your deck, like all Shadow Words, double Holy Nova, double Mind Control, Clerics as your card draw engine, PW: Shield, maybe Smites, Temple Enforcers, MC Tech for more control and Injured Blademaster - its great in priest. More below.
Other than that, as i said its too early to think of any big combos. Good allround cards you could fit into any deck are: 1 copy of Acidic Swamp Ooze, Loot Hoader, Mind Control Tech if you face a lot of spammy decks, Scarlet Crusader is nice in some cheap decks, Shattered Sun Cleric if you dont have too many 3-drops in your deck, Tinkertown Technician if you run some mechs in your deck, Chillwind Yeti, Piloted Shredder is great, Sen'jin if you need taunts, Antique Healbot if you have problems with your health dropping too quickly, Azure Drake is great in conjuction with damaging spells, preferably AoE, Argent Commander for something rushy. Other great non-basic class-cards you have are Shielded Minibot and Aldor in Paladin, Thoughtsteal and Auchenai in Priest, and Imp-losion in Warlock.