Keep this as previous content, id say. Winners shouldnt be treaten that seriously, since everyone can vote. Also not neccesarly winner has to be active or that succesfull to pull off new moves for playoff.
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#617
Schemes / Re: Multi-Sheep Race
April 11, 2011, 06:37 AM
Too great. I love how you manipulate with launchers / maze so then everything makes sense.
#619
Cups and Tournaments Comments / Re: Cup #171: RoH Cup #8 : [Shopper]
April 05, 2011, 07:11 PMQuote from: lales on April 05, 2011, 04:18 PM
hate shopap
Dont leave me alone in this butthole!
#620
Cups and Tournaments Games Comments / Game #63930, Reported by chakkman
April 04, 2011, 06:26 PM
2nd replay, 06:40

#621
Schemes / Re: Multi-Sheep Race
April 04, 2011, 05:51 AM
:ASD this is f@#!ing poetry, especialy 3rd level
Knew its gonna be awesome

#622
General discussion / Re: Showcase 3!
April 01, 2011, 06:01 AM
I was just testing if he knew that i knew that he knew.
#623
General discussion / Re: Showcase 3!
March 31, 2011, 08:18 PMQuote from: ThaShady1 on March 31, 2011, 07:50 PM
I already sent it to you
Johnshark
#624
Challenges Comments / Map: Hunky-dory colours in challenge #65
March 29, 2011, 04:36 PM
Remember to use provided scheme
#625
Challenges / Re: Want to host a challenge? (Mod request)
March 28, 2011, 07:52 PM
Hoy, id like to host a misc challenge.
#626
Cups and Tournaments Comments / Re: Cup #126: Bungeeeeeeeee
March 26, 2011, 06:01 PM
I contacted Gal over TUS and IRC, and he told me to take the win. Sorry for not announcing it here
#627
Challenges Comments / Re: Map: TT Trickrace 2 in challenge #61
March 24, 2011, 08:57 PM
I have a feeling that KRD has too long nickname for tus (at least on my screen - it gets more fat and gotta scroll it left/right to see everything). BAN HIM!
#628
Leagues General / Re: Scheme discussion - T17
March 17, 2011, 07:34 PM
I said in other words that ingering into SD weapons and how they behave wouldnt change anything unless you change whole scheme.
I would agree on that if i knew whats the official one. All those T17 schemes that people play are more or less changed. Intermediate is still Intermediate, same weaponry, same gameplay, just ballance change made for league purposes - no crates and less power on cluster, which no doubt is better for this scheme. I dont know what was the first idea of T17, but i saw that it was played with 3sec mines and barrels on the map, which i liked. But noone of today's schemes has mines. I also wonder if there were super weapons at crates.
QuoteDon't change anything about this scheme at all.
I would agree on that if i knew whats the official one. All those T17 schemes that people play are more or less changed. Intermediate is still Intermediate, same weaponry, same gameplay, just ballance change made for league purposes - no crates and less power on cluster, which no doubt is better for this scheme. I dont know what was the first idea of T17, but i saw that it was played with 3sec mines and barrels on the map, which i liked. But noone of today's schemes has mines. I also wonder if there were super weapons at crates.
#629
Leagues General / Re: Scheme discussion - T17
March 17, 2011, 04:22 PMQuote from: shasper on March 17, 2011, 04:13 PM
What would you like to remove the Super Sheep!, that eliminate the boring end, as players would not be trying to create spacereach the side of the map just to launch the SS and the other player is not trying not to be atacked by the ss . Without SS players would be forced to try to kill themselves in moments of sd and fight their way to do it, at least in my opinion would make it more interesting, but ... should make the water of sudden death rose more slowly.
Better solution for this would be a rule to prevent shooting outside the map. But then theres still water and homing.
#630
Leagues General / Re: Scheme discussion - T17
March 17, 2011, 02:39 PM
Good post HHC, i had exactly the same thoughts in mind writing my post, you just detailed it nicely.