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Messages - lacoste

#631
Leagues General / Re: Scheme discussion - T17
March 17, 2011, 01:34 AM
About girders, there are cons aswell. Depends also how you look at t17 and about your taste. Its just i will be allways on the side where action is, and blocking all the time forces for 2 things - block in exchange or unblock. Rarely you can do something creative when being well blocked (ofcourse when theres no SW). People do that a lot when unlimited and every turn is about to block mostly, not about thinking of something fancy. Then wait like that till water raise to be able to use SD weapon. I never had big problems with both unlimited and 7 girders on the other hand, and game was definitely more entertaining with 7.

I also like the possibilities of your backpack, but imo some of super weapons are too powerfull for such sensitive scheme, even if it serves some fun.
#632
Leagues General / Re: Scheme discussion - T17
March 16, 2011, 09:50 PM
nvm
#633
Leagues General / Re: Scheme discussion - T17
March 16, 2011, 09:48 PM
Its also almost impossible to finish before SD with super weapons. I dont see much of positive aspects of killing 150 hp, well hiden worm with 1 weapon, without deeper thinking, and having few types of those weapons in crates. Well launched cows, holys and other explosives makes deadly damage aswell if you know when and how to use it, and its not as harmfull as nana's, coz you can actually hide from those.
#634
Leagues General / Re: Scheme discussion - T17
March 16, 2011, 07:40 PM
I allways considered t17 as a second category default scheme which never will be ballanced, and its all about sd and how prepared you are. 7 girders surely makes it better, but even if first part of the match is focused more on lightside, SD part (which is the key part in like 95% of games) wont change. You will allways be SD weapon dependend, and if you didnt play dumb earlier few girders is more than enought to keep you unreachable for opponent. Its also map dependend and if you overplayed opponent in the first part. Still, even if you did, theres for example Scales of Justice, and in theory 4v1 advantage will make it impossible for you to win unless you have some serious weaponry. Also i never liked super weapons in t17 scheme. Its just too much, and you cant predict what can be done.
#635
My dream of beating Komo 3:0 in final flew away :ASD
Wait, you were in 3rd round with me, even worse!

GGs oby, long time no had such tense game, even though lots off misses we had ;d
#636
Leagues Playoffs / Re: Free win for Mablak wtf?
March 07, 2011, 01:42 PM
Quote from: Komito on March 07, 2011, 01:39 PM
Mablak doesn't even respond on IRC, i've tried lol, no one does, it's so annoying...

And I don't think Crash uses IRC, either way, they should communicate fine with TuS PM's, organise a date, and both show up, it's not rocket science, they are both fully capable.

Thats maybe coz you join IRC for 10 min and then leave :D Highlight or Query someone and wait a bit.

Yeah, TUS is another thing :D
#637
Leagues Playoffs / Re: Free win for Mablak wtf?
March 07, 2011, 01:38 PM
Mablak is everyday on IRC around 21:00-13:00 GMT.
#639
TUS Discussion / Re: Unjustly warnings?
March 04, 2011, 02:46 PM
Lmao perfect post there HHC, +4 from me
#640
Added new voice for missed.
#641
General discussion / Re: Showcase 3!
February 25, 2011, 05:32 PM
If you think it will play well within 30 sec, then why not?
#642
The Brag Board / Re: homing missile
February 20, 2011, 07:57 AM
I actually prefered first homing in that game :D
#643
General discussion / Re: Showcase 3!
February 18, 2011, 10:44 AM
You mean what exactly
#644
b2b / Re: Johnny - Notching explained.
February 17, 2011, 07:57 PM
Quote from: Komito on February 17, 2011, 07:45 PM
Wrong, I have already explained what notching is, moving the cursor by one pixel is not notching and is not called a notch, notching is just the name given for counting out your shots by knowing the distances etc and everything else i've explained in this post.

Cmon lol, im 100% sure you mentioned somewhere that single tap is a notch. Thats why i call it notches instead tap's from that day. ;o

Whole drama coz we were talking about another thing?

https://www.tus-wa.com/forums/elite/weapon-skills/msg24512/?topicseen#msg24512

Humm, weird.
#645
b2b / Re: Johnny - Notching explained.
February 17, 2011, 01:03 PM
Quote from: Komito
Ok, how many times to I have to tell you lol.

It is not the same, and the simple reason is because your 1st shot, was not notched, re-aiming with your thumb doesn't make it the same as re-aiming to this angle again by notching, because you are NOT GUESSING, even while re-aiming with my thumb I still have to guess where to go from where I guessed the 1st time to correct it, so the whole time, I am still guessing.

You just don't get it lol.

It can be done. For example: Someone dont know how many notches were needed to shoot some spot. He does 6 notches at the beggining and shoot 4s full power nade. He hit fairly close to opponent. On his next turn he does 8 notches and hit the opponent. I could imply other examples, but whatever.

Quote from: madog on February 17, 2011, 12:55 PM
You have to have the re-aim rule else you're going to get a load of lame players that try the same thing over and over with no variation, not everyone figures out you that can mark your screen in someway, as I said as long as its not every shot full power I dont really mind it. As you said you would be an idiot to not take notice where you were aiming.

Ofcourse, depends also with whom you play with and by what rules.