English
Main Menu
My panel

  • Welcome to The Ultimate Site of Worms Armageddon. Please log in or sign up.
Active chat preview

This box automatically views your last visited chat.
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - spleen17

#76
Komo we're trying to discuss rule changes for Inter / Big RR, not what schemes should be in allround league. If you want to start another pointless argument about schemes then go make a new thread. MI is not going to change the schemes now anyway.
#77
Quote from: Senator on April 16, 2017, 07:41 AM
I'd say if someone requests Bo1, he should go 2nd.

Sounds fair.

I actually quite like the banana in big rr, but I think it should be limited to 1 or 2, so you have to pick when to use it (like if you have a really good flow going, or on a section of the map where you know you can gain some seconds by continuing on a bit and then flinging yourself).

I prefer using turn time remaining as a tie-breaker too, as WTF-8 said, roping back doesn't work on some maps.
#78
coughZaRcough
#79
TdC / Re: Welcome to spleen
April 14, 2017, 11:13 AM
Cheers guys, looking forward to playing with ya ;)
#80
TdC / Re: hb Senator!
April 06, 2017, 11:57 PM
Happy Birthday :)
#82
So are there playoffs for default/rope too or just allround?

Edit: oh, playoff requirements, I see
#83
gj lales, couple hard crates for dibz at the beginning but still a good game from you, well done.
#84
Avi, I agree that larger clans would be ideal but I'm not sure we have enough active players to do it, we'd still end up with only 2 or 3 clans really competing. What we really need is more new players in general, but that doesn't look like happening.

I mean it could possibly work for a while, let's say if Oo merged with St, maybe FUB and dP make a team, maybe AeF could merge with cFc/Boo and squeeze the last activity out of that group of players... dt can stay as it is and TdC could maybe just find 1-2 more players as a backup... the league would be active for a while but then before long we just run into the same problems again.

If clans were limited to 4-5 players, then there would hopefully be more of a fight for playoff spots, which would make the league more interesting and encourage people to play more. You only really need 2 or 3 active players to get to 40 games, as TdC have proved (and they normally play a lot more). I don't agree that activity will suffer, the idea being that people team up with others who are generally online at similar times (for example, have the brazillians of dt in one clan and the europeans in another). So instead of 2 clans reaching 100 games you'd have maybe 6 reaching 40-50 games, meaning more clanners in total.

There would obviously be more clan-hopping, clans reforming into new clans when players go inactive or whatever, the days of large clans with long histories would be over, but it might help activity in the long run. I like to think it might also encourage new players to make their own clans, or for existing clans to recruit new players to help their activity mid-season... but maybe I am being optimistic here considering we never have any new players coming to the league anyway.

Another minor change I'd like to see in clanner league: Get rid of the overall ratings for clans in each scheme, and use the player's classic league stats instead (with clanner games also affecting individual players points in each scheme). So for example instead of dt having a single ranking in elite, the points won/lost would be different depending on whether it's dibz and avi playing or aladdin and knightz, or whatever. Might encourage clans to recruit newer players, or be more creative with their line-ups in order to get more points. It would also eliminate situations like we had a couple years ago, when sbaffo and dibz both left dt to make 420, and starting getting an insane amount of points for beating everyone in ttrr because their skill-level in singles wasn't being taken into account.
#85
Sorry Walrus, I think NBR is a great clan but for the purposes of this discussion they are DEAD, as you have 0 (zero) members who are interested in playing clanner league, which is all we are talking about here.
#86
I already played with 4 different clans on tus, 135 clanners total, but since I'm not in one at the moment I can't have an opinion, right... :D

And when I'm talking about splitting clans up I'm only talking about the active players, you only need 2-3 active players to reach 40 games, with maybe 1-2 semi-active there as a backup. And if old players return, they must find new people to play with.

I just think it would be a bit more likely to have 5-6 clans competing at a time, rather than 2 or 3, but maybe you are right, there are just not enough players anyway.
#87
Reset clanner league, make it 4 per team, that way the active players will be more spread out.

Make your old clans into communities if you want to keep them for friendship / sentimental reasons.
#88
Leagues General / Clanners and clanner activity
March 29, 2017, 08:45 PM
Good games, but I can't help but find it weird that in these days of inactivity dt are always playing with 5 people, 2 playing, 3 watching... If you guys would just split into 2-3 different clans then league activity would be much better overall... If all the active players are in one clan then obviously the league will die soon. Maybe it is time to limit clans to 4 members like WR? Then we could see some good battles for playoff positions.
#89
There is no acceptable method other than big mexi.
#90
TUS Discussion / Re: Cueshark is back!
March 27, 2017, 12:00 PM
I'm more of a SiD guy myself

Here he is one-turning the hardest map in SSR: