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Messages - spleen17

#106
General discussion / Re: New roper league
February 08, 2017, 12:23 PM
Quote from: avirex on February 07, 2017, 02:02 AM

Thanks everyone... and we hope you join the league, and create a clan. My. Glhf 8]

So clanners and 2v2 games are supported?
#107
Leagues General / Re: New Free League
February 05, 2017, 01:41 PM
How about bring back TRL but make it three schemes instead of one? Like, the top 3 schemes voted on by the community before each seasons.

Could even make it 30 day seasons, could be fun.

EDIT: limit it to 1 classic league scheme too ofc.
#108
Leagues General / Re: New Free League
February 04, 2017, 08:23 PM
Quote from: Sensei on February 04, 2017, 08:02 PM
@senator - remove prizes for couple of seasons and let me know how many games will be played in classic. You're talking about Aorist (it's Croatian word for "past forgotten days")

The last 3 seasons have not had money prizes in classic league.
#109
Leagues General / Re: New Free League
February 04, 2017, 05:15 PM
That's not really the point of a league though Sensei, it's not meant to just be a piss-around. If you want to get drunk and skype each other you can just play funners.

TFL is pretty much a dead league atm, I'm surprised you even got 4 players to the playoffs this season, and I doubt it will happen next season without the kind of major overhaul that we are talking about. Otherwise there's no point in having it activated if the 3 or 4 players who actually play are not even that interested.
#110
Leagues General / Re: New Free League
February 04, 2017, 01:08 PM
I wasn't going to get involved in this thread, mostly because we seem to discuss changes to free league at least once or twice a year, and nothing ever happens, so it seems like a pointless argument. However, I have been thinking it over and I'd like to share my ideas for an ideal 8-scheme free league that would attract both classic league players and new players on wormnet.

First of all, I do think free league should be modelled on classic league, with 4 rope schemes and 4 default schemes. I actually think this is essential in order to get a decent number of people playing. I would also reject all 'specialist' schemes (such as bungee race, SSR, etc), anything that basically turns into a free win for the 3 or 4 players who are actually good at them. The learning curve for these games is just too high, and especially these days you can't expect anyone to put the hours in to mastering them. And if the schemes are not being played at their highest level, then what is the point of including them? So I am proposing a balanced league of 4 rope schemes and 4 default schemes, all of which require different skills and can be easily picked up for new players.

My 8 schemes:

Darts - I think this one is pretty obvious. Skill-based scheme, plenty of maps, popular with new players and with a dedicated cult following that will add to the activity of the league. My only problem with it is that it can get a bit map-whorey, so I would recommend making bo3 map-picker mandatory. dS community will remain in charge of approving / rejecting new maps based on their fairness.

Big RR - Don't think anyone is disputing that this should be included, it's a very popular scheme on wormnet for old and new players. I would however eliminate draws by taking the remaining number of seconds in your turn when you hit finish into account.

ZaR Roper - Yes I'm biased but I really think this scheme deserves it's chance in free league. It has one of the largest active communities on tus (way bigger than dS, for example). It's played in AG way more often than than most free league schemes, new players enjoy it and I think it would also attract some of the best ropers from classic league. TFL really needs a good rope/attack scheme to be successful, it's something that is fast-paced and fun and will add something fresh and different to the league.

Regarding fairness: I don't see why people complain about the instant mines, it's the same for both players, avoiding them is part of the challenge. If anything it actually makes it easier to come back when you are behind. And yes you can get some impossible / unlucky crates but no more so than in roper, and navigating these turns is a big part of the strategy of the scheme. Destructible terrain also adds another strategic element, opening up tunnels when you are ahead and so on. Overall I think it's just as skill-based as normal roper, just with a different set of challenges. And in leagues it will be played with 2 worms per player, of course, as in the ZaR cups and tournaments we have run (check the results from these - the best players wins way more often than not).

Wascar - Always been a very successful scheme in WO, seems to be one that a lot of people enjoy and it's totally fair so I don't know why it hasn't been mentioned more for league play in the past. It's a different kind of racing to big RR, much closer to ttrr and requires great skill and concentration.

Intermediate - The original WA scheme should obviously be included. I would also make it bo1 and allow the player who picks the scheme to decide whether it is played on an island or cavern map.

Forts - Kind of a BnG equivalent for free league, I think it's important to have a scheme that rewards these skills as well. Has a decent amount of strategy involved too. People might say that it takes too long but in 1v1 with 3 worms per player I don't really agree that it does. Sudden death could also be moved up to around the 15/20 minute mark. I would also make default-sized maps mandatory unless both players agree.

Aerial - Again, this one is pretty obvious. Very popular scheme that requires different skills. I would personally keep the crates, I think they make it more interesting, though obviously superweapons and x2 damage should be removed. Sudden death is essential too, not sure if it has been officially added to the free league scheme but seems like most players agree that it should be.

Boom Race - I would also be ok with Battle Race instead (although I agree that it can get too map-whorey). Boom race is a fun scheme that is fairly easy to pick up, and one that players can improve on with practice. I also wouldn't mind Kaos or Drown Syndrome as the 8th scheme, but there's no way they should be bo3 because they take far too long. So I think boom race would be my pick for the 8th scheme.


Few other things:

Regarding bo7 playoffs - I wouldn't mind it, but I think if it were to happen then classic league should switch to bo7 too so that the two leagues share the same format. I think bo5 quarter-finals / semi-finals and bo7 final might also be a good solution.

60 day-seasons and resetting overall stats - yes, obviously if any many changes to TFL occur then these should definitely happen.


Make these changes and you will have a fun and fair league that attracts players of all skill-levels. I'm sure activity would be off the hook, there is something there for anyone and none of the boring or isolating schemes that only one or two people are good at. Hope you guys agree.

Spleen out.
#111
Quote from: avirex on February 01, 2017, 02:01 PM
Kradie, ZaR is my w2rope scheme with a bunch of instant mines all over the place, and then only zook allowed... (even the instant mine was stolen from my w2 scheme) ZaR was even "invented" one week after my w2roper scheme. we might as well say avirex invented ZaR, and someone else made it zook only rules.


There are a few more differences than that. Also you definitely didn't invent w2roper, so I'm not sure what your point is.
#112
Schemes / Re: Favorite Roper Scheme?
January 30, 2017, 11:20 PM
Quote from: Triad on January 30, 2017, 06:03 PM
Darts is severely underrated. People forgetting TRL Darts was one of the seaaons with most game played compared to other TRL schemes, and it was fantastic.

This is true, but only because darts has a kind of cult following (that was much bigger at the time). I don't see darts working as a classic league scheme at all, yes it's skill-based but you can still just learn all the maps and have a huge advantage... I wouldn't even call it a rope scheme personally.
#113
Welcome to the tfl winners club Wally :)
#114
Quote from: TheKomodo on January 26, 2017, 10:58 PM
From TUS yes, nice to see you wasting a vote though, very mature.

It's not an official poll, don't lose sleep over it.

Hyst is going nowhere!
#115
Quote from: Senator on January 26, 2017, 06:24 PM
Quote from: TheWalrus on January 26, 2017, 05:51 PM
If Hysteria was moved to Free league, I bet Shopper/T17 would become more popular in Classic league.

Can't think of anything worse to be honest.
#116
People have been doing that for years. This is what kick modules are for.
#117
Quote from: Kradie on January 25, 2017, 04:08 PM
It's time to add ZaR to the classic league.

Fixed
#118
Schemes / Re: elite maps preference
January 25, 2017, 03:36 PM
Quote from: Csongi on January 25, 2017, 02:54 PM
You left out the best option: Semi-edited.

How can a map be semi-edited? As soon as you make a single change, it has been "edited" :P
#119
Off Topic / Re: Tus poker tournaments?
January 17, 2017, 06:15 PM
Well I'm in a couple tournaments anyway so let me know, even if its just a $5 cash game or something that people can come and go from
#120
Off Topic / Re: Tus poker tournaments?
January 17, 2017, 05:39 PM
Anyone want a game tonight?