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Xysteria

My version of competitive hysteria

Scheme #1320, Viewed 2338 Time(s)

Basic Information
Summary
Util.
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Acronym: Xysteria
Name: My version of competitive hysteria
Type: Battle
Submitted by:

Download this scheme:
Downloaded 453 time(s).
Example replays: Downloaded 182 time(s)

Time: March 16, 2014, 10:48 AM
Description:

  • 1 second per turn
  • Instant Sudden Death (thanks to Berria for this idea)
  • No petrols
  • 4x Freeze
  • Handgun! Max damage: 60hp
  • Drill damage: 30hp (2x damage compared to normal)
  • Kamikaze damage: 30hp (normal)
  • Sheep! Max damage: 50hp (just like grenade)
  • No rules

Explanations:

Instant Sudden Death:

     Very slow water rise from the start of each game. It makes potentially dangerous to darkside

No petrols:

     I had to remove petrols because of next statement... Instant Sudden Death will eventually force darksiders to come up, so there's no reason to toss petrols on the edge of a map to get darksider, rather try to get darksider with bazooka with help of ~30hp worm for instance, + you have kamikaze and drill in your possession ;)

Freeze:

     This one changes the whole outcome of the game... With freeze you can save your "fattest" worm from turn advantage, takes some practice. With petrols freezes wouldn't be so useful, I super like when frozen worm wakes up with mine on his head and he can attack from jetpack or teleport to the safe place, really hysterical and funny  :D

Handgun:

     Somewhat useful weapon.. You have more control over handgun compared to uzi or longbow. It can deal up to 60hp (10hp per bullet), and it is very precise in close range, so it is a good weapon for "unpiling" a worm. Also, you can go through small craters left by handgun. May be used similary like blowtorch; for "opening up" the terrain.

Drill:

     Another helpful weapon against darksiders and other stuff. The reason why I set it 30hp damage is simple: you can't retreat after using a drill, so it makes some sense to risk and deal some serious damage, or to fail ^^

Kamikaze:

     Usage is obvious.. Kick the darksider's butt from very tight places  :)

Sheep:

     No.. it's not going to kill a worm instantly.. It's weak, but adds some possibilities, use it wisely. With Sheep + LG you will probably fail, but who knows..




So yeah, someone would argue with that this scheme has no petrols, but who cares if we have bazooka and grenade in our wormy pockets..  :)

In the example replay you can see how Hysteria Gods team don't use turn advantage at all, while Fellas team are really into it... Who wins? hehe
It's more like example replay of how not to play this scheme (on example of Fellas team), and it shows that it makes far harder for darksider to use turn advantage, cheerz

Games should not take more than 20 minutes  ;D
Scheme game options
Game options
88
1
100%
Time options
0
1
5
5
10
Crate options
5
Sudden death options
5
Objects options
8
3
General options
Help
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
Inf
Low Gravity
Inf
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
Inf
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
Inf
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
Inf
Handgun
Inf
Uzi
0
Minigun
0
Longbow
0
Fire Punch
Inf
Dragon Ball
0
Kamikaze
1
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
Inf
Sheep
1
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
Inf
Pnuematic Drill
Inf
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
0
Bungee
0
Parachute
0
Teleport
Inf
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
Inf
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
1
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
4
Patsy's Magic Bullet
0
Damage x2
0
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
1
Air Strike
20
Napalm Strike
20
Mail Strike
0
Mine Strike
20
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
0
Bungee
0
Parachute
0
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
8
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
2
Old Woman
1
Concrete Donkey
0
Indian's Nuclear Test
15
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Jet Pack
30
Low Gravity
3
Fast Walk
3
Laser Sight
3
Invisibility
3
Bazooka
3
Homing Missile
3
Mortar
3
Homing Pigeon
3
Sheep Launcher
3
Grenade
3
Cluster Bomb
7
Banana Bomb
12
Battle Axe
3
Earth Quake
1
Shotgun
3
Handgun
15
Uzi
19
Minigun
3
Longbow
5
Fire Punch
3
Dragon Ball
3
Kamikaze
3
Suicide Bomber
1
Prod
3
Dynamite
3
Mine
3
Sheep
12
Super Sheep
3
Mole Bomb
3
Air Strike
12
Napalm Strike
11
Mail Strike
1
Mine Strike
1
Mole Squadron
1
Blow Torch
3
Pnuematic Drill
15
Girder
3
Baseball Bat
3
Girder Starter Pack
1
Ninja Rope
3
Bungee
3
Parachute
3
Teleport
3
Scales of Justice
1
Super Banana Bomb
1
Holy Hand Grenade
3
Flame Thrower
3
Sally Army
1
MB Bomb
1
Petrol Bomb
11
Skunk
3
Ming Vase
1
French Sheep Strike
1
Mike's Carpet Bomb
1
Mad Cow
3
Old Woman
1
Concrete Donkey
1
Indian's Nuclear Test
1
Armageddon
1
Skip Go
1
Surrender
1
Worm Select
1
Freeze
1
Patsy's Magic Bullet
1
Damage x2
1
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
0
Bungee
0
Parachute
0
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
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Phanton

Miss, old's players..... Miss, old's times :)

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