Schemes
June 20, 2021, 01:29 PM

Elite Kaos

Half Kaos

Scheme #1731, Viewed 1248 Time(s)

Basic Information
Summary
F8
F10
F11
F12
Utility probability
29.4% Fast Walk
29.4% Laser Sight
11.7% Crate Spy
11.7% Jet Pack
5.8% Invisibility
5.8% Low Gravity
5.8% Double Time
0% Damage x2
0% Crate Shower
Crate probability
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
0.1%
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Scheme Rate
5 / 5
Total Members Voted: 1
Acronym: Elite Kaos
Name: Half Kaos
Type: Battle, Rubberworm
Submitted by: Poland Dream Trance

  • Please note that super weapons are on, it means that even if their crate probability in the scheme weapons options are set to 0, there's still chance for them to appear in game.
Download this scheme:
Downloaded 382 time(s).

Time: June 01, 2015, 02:08 AM
Description:
Half Kaos is newest version of an action packed multishot normal that requires even faster thinking / movement, even better execution of attacks than in classic kaos. This edition is dedicated to the advanced players who like to lift the kaos tactics on the higher level and the idea came from croatian player o.

This is the scheme that will be used in oficial public cups powered by professional Kaos community Kf.

The difference between classic kaos is the turntime that is halved, also the worm amount to be used (important).

Keep it real, keep it half!

Due to professional reasons:

Damage*2 is off so overpowered lucky attacks will not be possible to make use of actual skills.

Crate Shower is off to make collecting of the crates harder and to provide less explosions / chain-reactions possible.

RECOMMENDED GAME SETUP GUIDELINES FOR ADVANCED GAMEPLAY

Official format for 1v1 games requires 4 worms.

1. Use biggest classic maps only (no user-made special maps, no user-made big maps etc.) with as much complicated terrain as possible.

2. Open map menu with right mouse button.

2a Set map complexity to 10 in map-menu right-click section to provide as much tactical hideouts as possible as well as the most obstacles.

2b Set map-bridges amount to 1, so there are no bridges that provide too easy transportation, easier kills / pilings and crate platforms.

3. Everytime use following map pattern:

Round 1: ISLAND

Round 2: ISLAND

Round 3: CAVE

Round 4: CAVE (if still no winner)

Round 5: ISLAND (if still no winner)

Round 6: ISLAND (if any draw occurs in previous rounds and still no winner)

Round 7: CAVE (if more than 1 draw occurs in previous rounds and still no winner)

I-I-C-C-I-I-C-C-(looping until there is a winner)
 
3a Drawn rounds also follow the pattern - example: if there is a draw in round 4 (cave map), the next map will be island.

3b Island maps shouldn't have water in the middle or at the middle bottom or be split into 2 smaller islands, it should be a 1 solid big terrain.

3c Cave maps should be FULLY CLOSED (sides and bottom) so there is no access to any edge nor water in the beginning of a round. Use a map-menu to pick maps - always pick map types that are located in the very left window of both island and cave types in map-menu.

4. The landscape theme of the maps shouldn't repeat within a match to allow the skills to be tested in various conditions (grass etc).
Scheme game options
Game options
200
3
100%
Time options
60
30
0
0
0
Crate options
100
Sudden death options
Objects options
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
0
Bungee
Inf
Parachute
0
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
Inf
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
Inf
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Scheme extended game options
Scheme extended game options
No extended options has been modified.
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Author Topic: Scheme #1731, Elite Kaos submitted by Dream Trance  (Read 1203 times)

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Scheme #1731, Elite Kaos submitted by Dream Trance
« on: June 19, 2015, 01:04 AM »
;)