Schemes
October 22, 2020, 05:30 PM

madlads fort

fort where fire does not end turn

Scheme #3432, Viewed 58 Time(s)

Basic Information
Summary
Util.
F1
F2
F3
F7
F8
F9
F10
F12
Utility probability
18.1% Fast Walk
13.6% Damage x2
13.6% Low Gravity
13.6% Crate Spy
13.6% Double Time
9% Laser Sight
9% Jet Pack
4.5% Invisibility
4.5% Crate Shower
Crate probability
11.7%
11.7%
11.7%
11.7%
11.7%
11.7%
11.7%
11.7%
5.8%
Scheme Rate
Not rated yet
Acronym: madlads fort
Name: fort where fire does not end turn
Type: Battle
Submitted by: United Kingdom desitter

Download this scheme:
Downloaded 36 time(s).

Time: September 20, 2020, 06:21 AM
Scheme game options
Game options
200
1
67
Time options
15
15
3
5
5
Crate options
75
Sudden death options
20
Objects options
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
Inf
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
Inf
Homing Missile
2
Mortar
4
Homing Pigeon
0
Sheep Launcher
0
Grenade
Inf
Cluster Bomb
4
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
Inf
Handgun
Inf
Uzi
Inf
Minigun
0
Longbow
Inf
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
4
Pnuematic Drill
4
Girder
4
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
Inf
Bungee
Inf
Parachute
Inf
Teleport
Inf
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
1
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
4
Skunk
Inf
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Pasty's Magic Bullet
0
Scheme extended game options
Scheme extended game options
Pause timer while firing
Weapon use doesn't end turn
Enabling above option doesn't block any weapons
Auto-Place Worms by Ally
Help

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