Schemes
April 25, 2024, 11:11 AM

W2D

Worms 2 Default

Scheme #3634, Viewed 564 Time(s)

Basic Information
Summary
F1
F2
F3
F4
F5
F6
F7
F8
F10
F12
Utility probability
18.1% Fast Walk
13.6% Damage x2
13.6% Low Gravity
13.6% Crate Spy
13.6% Double Time
9% Laser Sight
9% Jet Pack
4.5% Invisibility
4.5% Crate Shower
Crate probability
9.5%
9.5%
9.5%
9.5%
9.5%
9.5%
9.5%
9.5%
9.5%
9.5%
4.7%
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Scheme Rate
Not rated yet
Acronym: W2D
Name: Worms 2 Default
Type: Battle
Submitted by: United States Dr Engineer

  • Please note that super weapons are on, it means that even if their crate probability in the scheme weapons options are set to 0, there's still chance for them to appear in game.
Download this scheme:
Downloaded 184 time(s).

Time: December 23, 2020, 03:40 AM
Description:
This scheme is a recreation of the Default scheme from Worms 2 or at least tries to with the limits of all scheme options (the GOG version because I don't have the cd version where there I think it might be different). There are some ridiculous but completely optional rules to emulate the Worms 2 experience if you haven't played it and the rules are as follows:
  • Burrow with blow torch or shoot firearms (i.e. use shotgun, handgun, Uzi, and minigun) in a straight line with no readjustments.
  • No backflipping at all unless you(one player use) or the host(for every player) uses the backflip cheat from W2. ;)
  • Only use these super weapons if get one: Concrete Donkey, Sally Army, Ming Vase, Suicide Bomber, Mail Strike, Super Banana, MB Bomb, Sheep Strike, Carpet Bomb, Magic Bullet, and Nuclear Test
  • Don't use utilities such as Laser Sight, Low Gravity, Invisibility, Fast Walk, and especially Jet Pack because I made it unusable so don't try. You may also include Double Damage where you have to not deal damage at all.
  • Do not use weapons from crate shower that were from W:A (e.g. longbow, mole bomb, and flame thrower.)
If you have any suggestions on how to change it to be more accurate please post a reply. :)
Version 1.1: Fixed everything that the site editor screwed up. i honestly have no clue how that happened.
Version 1.2: Herd Doubling is reenabled, Petrol Bomb decay has been set to go out instantly, and rules have been changed for the sake of completely emulating Worms 2 to the fullest extent.
Scheme game options
Game options
100
2
100%
Time options
10
60
4
3
10
Crate options
25
Sudden death options
20
Objects options
8
4
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
Inf
Homing Missile
2
Mortar
Inf
Homing Pigeon
0
Sheep Launcher
0
Grenade
Inf
Cluster Bomb
5
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
Inf
Handgun
Inf
Uzi
Inf
Minigun
0
Longbow
0
Fire Punch
Inf
Dragon Ball
Inf
Kamikaze
Inf
Suicide Bomber
0
Prod
Inf
Dynamite
1
Mine
2
Sheep
1
Super Sheep
0
Mole Bomb
0
Air Strike
1
Napalm Strike
1
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
Inf
Pnuematic Drill
Inf
Girder
3
Baseball Bat
1
Girder Starter Pack
0
Ninja Rope
5
Bungee
5
Parachute
2
Teleport
2
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
2
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Wind
50
Petrol Turn Decay
0.99998
Maximum rope speed
30.00000
Unrestrict Rope
Sudden Death disables Worm Select
X-Impact loss of control
Fall damage is triggered by explosions
Indian Rope glitch
Herd-doubling glitch
Help

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