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May 25, 2025, 01:47 AM
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Scheme #395
a2bng
a2b BnG
Scheme #395, Viewed 2810 Time(s)
Basic Information
Summary
Util.
F1
F2
F3
F4
F7
F8
F12
Scheme Rate
3.85 / 5
Total Members Voted: 7
Acronym:
a2bng
Name:
a2b BnG
Type:
Battle
Submitted by:
TheKomodo
Download this scheme:
Downloaded 1116 time(s).
22 members and about 1094 guests have downloaded this scheme.
blitzed
October 10, 2012, 06:19 PM
Phanton
October 15, 2012, 08:12 PM
Mablak
October 31, 2012, 06:38 AM
Conny
November 05, 2012, 03:27 PM
reN`s
December 15, 2012, 07:14 PM
wormf00d
December 15, 2012, 07:24 PM
Kyho
December 15, 2012, 07:37 PM
barman
December 15, 2012, 07:42 PM
SlaxHound
December 17, 2012, 07:35 PM
Lancelot
January 07, 2013, 01:08 PM
surgeon
January 14, 2013, 10:53 AM
Rocket
January 29, 2013, 09:17 AM
vado
July 21, 2014, 03:08 AM
xSniperx
December 02, 2015, 11:37 AM
mae
February 22, 2016, 12:08 AM
deleted_account
November 14, 2016, 03:25 PM
Street
January 29, 2017, 05:18 PM
TheKomodo
December 26, 2023, 01:54 PM
Time:
November 30, 2010, 08:29 AM
Description:
a2b Official Rules:
1. No straight bazooka shots.
2. No sitters.
3. No repeat shots.
* If you hit someone for 34 HP or less with a shot, you can't use that same shot again until you have either hit them with a different one, or you or they have moved.
* If you hit someone for 35 HP or more with a shot, you can't use that same shot again until either you or they have moved.
4. No 5 second grenades unless used with low gravity or max bounce
5. All shots should be aimed to explode on impact with the opponents worm.
6. Re-aim the crosshair between every turn, regardless of whether you landed a hit last turn or not.
7. Don't teleport too close to your opponent's worm (try to stay at least half the map away).
8. No notching unless you can't help it (ie, your perfect aim is 1 or 2 taps off vertical).
9. No telecides (teleporting on your opponent when you have low health in order to inflict grave damage on them).
10. No defensive girders, only use girders for bouncing nades.
11. No Darksiding.
Scheme game options
Game options
200
1
100%
Time options
30
12
0
0
5
Crate options
50
Sudden death options
Objects options
0
General options
Help
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
0
Inf
0
0
0
Inf
0
0
0
0
Inf
0
0
0
0
Inf
0
0
0
0
Inf
0
0
0
0
0
0
0
0
0
0
0
0
0
0
3
0
1
0
0
0
0
0
6
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
10
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
30
1
1
1
1
3
3
3
3
3
3
3
3
3
1
1
3
3
3
3
3
3
3
1
3
3
3
3
3
3
3
3
1
1
1
3
3
3
3
1
3
1
1
1
1
1
3
3
1
1
3
3
1
1
1
3
3
1
1
1
1
1
1
1
1
1
0
9.52%
0
9.52%
0
19.04%
0
9.52%
0
4.76%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
???
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
???
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
???
0
???
0
???
0
0%
0
0%
0
0%
0
0%
0
???
0
0%
0
0%
0
0%
0
0%
0
???
0
???
0
0%
0
0%
0
???
0
???
0
0%
0
0%
0
???
0
???
0
???
0
0%
0
0%
0
???
0
???
0
???
0
0%
0
0%
0
100%
0
???
0
???
0
0%
Scheme extended game options
Modified values
Physics
Gameplay 1
Gameplay 2
Glitch Emulation
Input
Visual
RubberWorm
Scheme extended game options
No extended options has been modified.
Constant Wind
Wind
100
Wind Bias
15
Gravity
0.23999
Terrain Friction
0.95999
Rope Knocking
255
Phased Worms (Allied)
Off
Phased Worms (Enemy)
Off
Explosions push all objects
Default
Pneumatic Drill imparts velocity
Default
Petrol Turn Decay
0.19998
Petrol Touch Decay
30
Maximum flamelet count
200
Maximum projectile speed
32.00000
Maximum rope speed
16.00000
Maximum Jet Pack speed
5.00000
Unrestrict Rope
Maximum crate count on map at once
5
Sudden Death disables Worm Select
Sudden Death worm damage per turn
5
Batty Rope
Rope-roll drops
Disabled
X-Impact loss of control
Keep control after bumping head
Keep control after skimming
Lose control
Fall damage is triggered by explosions
Undetermined Crates
Default
Undetermined Fuses
Default
Pause timer while firing
Loss of control doesn't end turn
Weapon use doesn't end turn
Enabling above option doesn't block any weapons
Game engine speed
1.00000
Fractional round timer
Automatic end-of-turn retreat
Health crates cure poison
Cure all worms in team
Sheep Heaven's gate
explode + fuse + odds
Conserve instant utilities
Expedite instant utilities
Double Time stack limit
1
Indian Rope glitch
Default
Herd-doubling glitch
Default
Jet Pack Bungee glitch
Angle cheat glitch
Glide glitch
Skip-walking
Possible
Block roofing
Allow roofing
Floating weapon glitch
Terrain overlap phasing glitch
Default
Auto-Place Worms by Ally
Circular Aim
Anti-lock Aim
Anti-lock Power
Worm Selection doesn't end Hot Seat
Worm Selection is never cancelled
Girder Radius Assist
Blood Level
255
RubberWorm bounciness
0.00000
RubberWorm air viscosity
0.00000
RubberWorm air viscosity applies to Worms
RubberWorm wind influence
0.00000
RubberWorm wind influence applies to Worms
RubberWorm gravity type
Unmodified
RubberWorm gravity strength
1.00000
RubberWorm crate rate
0
RubberWorm crate shower
RubberWorm anti-sink
RubberWorm remember weapons
RubberWorm extended fuses/herds
RubberWorm anti-lock aim
RubberWorm Kaos mod
20, 10, 15, 5, 10, 15, 10, 15, 5
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4Nl20M45
Chile
New Member
Posts: 9
Logged
a2bng scheme, By Komito
March 23, 2012, 09:19 PM
4nl20m45
Husk
Siberian Rescue Dog
Finland
Hero Member
Posts: 7,011
.-|'-.|-.'|-'.|.-'|'.-
Logged
Re: a2bng scheme, By Komito
#1
March 24, 2012, 12:10 AM
Husk
barman
/anon gl hf
Leagues Moderator
Poland
Hero Member
Posts: 1,502
Apparently still a moderator :-)
Logged
Re: a2bng scheme, By Komito
#2
March 24, 2012, 12:31 AM
barman
My WA compilation videos:
2007
2013
My photography work
Quote from: Statik
barman's fails are best
TheKomodo
TU$ Support
United Kingdom
Hero Member
Posts: 14,062
Logged
Re: a2bng scheme, By Komito
#3
March 24, 2012, 12:35 AM
What's this all about lol? Anyway, the a2b scheme may be changing soon.
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Scheme #395
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