Schemes
October 20, 2021, 10:22 AM

SC

Super Collect

Scheme #4130, Viewed 153 Time(s)

Basic Information
Summary
F5
F8
F12
Scheme Rate
2 / 5
Total Members Voted: 1
Acronym: SC
Name: Super Collect
Type: Other
Submitted by: Norway Kradie

Download this scheme:
Downloaded 7 time(s).
0 members and about 7 guests have downloaded this scheme.
Example replays: Downloaded 8 time(s)

Time: October 06, 2021, 05:43 AM
Description:
First player to stock up total of 100 crates with super sheep wins. Your Worms HP is your point.

If the first player that starts the game gains 100HP, then the other players will get 1 turn to reach 100 HP.

In case of tie, sudden death, first team to stock up 150HP to win.

Hi FoxHound and TMC  ;)

Scheme game options
Game options
1
1
Time options
30
30
0
0
5
Crate options
1
Sudden death options
20
Objects options
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
Inf
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
0
Bungee
0
Parachute
0
Teleport
Inf
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Constant Wind
Terrain Friction
0.15999
Phased Worms (Allied)
Worms+Weapons+Damage
Phased Worms (Enemy)
Worms+Weapons+Damage
Maximum crate count on map at once
30
Batty Rope
Rope-roll drops
As from rope or jump
X-Impact loss of control
Loss of control doesn't end turn
Weapon use doesn't end turn
Enabling above option doesn't block any weapons
Sheep Heaven's gate
fuse
Worm Selection doesn't end Hot Seat
Worm Selection is never cancelled
RubberWorm crate rate
10
RubberWorm crate shower
RubberWorm anti-sink
RubberWorm extended fuses/herds
Help

Author Topic: Scheme #4130, SC submitted by Kradie  (Read 132 times)

0 Members and 1 Guest are viewing this topic.

Offline Kradie

Scheme #4130, SC submitted by Kradie
« on: October 07, 2021, 04:24 AM »
The scheme has been updated. HP is the counter now Instead of crate counter at bottom left.

Offline TheMadCharles

Re: Scheme #4130, SC submitted by Kradie
« Reply #1 on: October 09, 2021, 03:42 PM »
Quote
Hi FoxHound and TMC  ;)
oh hi

maybe a suggestion - lower gravity to extend the time crates will be on chutes?
« Last Edit: October 09, 2021, 03:44 PM by TheMadCharles »

Offline Kradie

Re: Scheme #4130, SC submitted by Kradie
« Reply #2 on: October 10, 2021, 04:30 PM »
Quote
Hi FoxHound and TMC  ;)
oh hi

maybe a suggestion - lower gravity to extend the time crates will be on chutes?
That would make the scheme easier, and the crates slower crate drop between turns and at end of game.

If anyone support the Idea It can happen.