Schemes
March 29, 2024, 11:04 AM

Fort+

little more dmg

Scheme #4575, Viewed 457 Time(s)

Basic Information
Summary
Util.
F1
F2
F3
F4
F5
F7
F8
F9
F10
F12
Crate probability
13.3%
13.3%
13.3%
13.3%
13.3%
13.3%
13.3%
6.6%
Scheme Rate
5 / 5
Total Members Voted: 2
Acronym: Fort+
Name: little more dmg
Type: Battle
Submitted by: Ukraine Lancelot

Download this scheme:
Downloaded 135 time(s).

Time: June 21, 2022, 09:32 AM
Description:
Another subspecies of the Fort scheme.



Differs from the original:

  • 30 sec per turn (no time for slow thinking and moving)
  • 13 mins before SD (water rise medium)
  • Select Worm always before the start of the turn (after SD too)
  • Delay on some tactical and powerful weapons (homing, holy, banana, sheep launcher etc.)
  • The damage of some weapons has been slightly increased, which speeds up the game (bazooka, cluster, mortar, grenades, shotgun, minigun and some others)
  • Banana and Sheep Launcher power is 2
  • Select Worm does not stop after SD (useful in situations where an enemy worm from an explosion will fall on someone else's fort or neutral zone in order to return back to your own fort)
  • Sometimes weapon and health crates drop
  • Of the additional options - the ability to not lose a move when accidentally hitting the head against the ceiling is configured, using a rope and resetting the sight before each move.[/i]

For a good game, it is recommended to use maps whose size does not exceed 3000x1000

And use standart Forts rules - no invide enemy fort :)

The scheme only works with Hosting Buddy!
Just type !tusscheme 4575, replace the standard fort scheme with this one.

Additional changes to the scheme are possible, always use the latest version of the scheme

Have a good time and playing.
Scheme game options
Game options
165
1
100%
Time options
13
30
5
10
10
Crate options
50
Sudden death options
20
Objects options
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
Inf
Low Gravity
Inf
Fast Walk
Inf
Laser Sight
3
Invisibility
0
Bazooka
Inf
Homing Missile
0
Mortar
7
Homing Pigeon
0
Sheep Launcher
2
Grenade
Inf
Cluster Bomb
6
Banana Bomb
2
Battle Axe
0
Earth Quake
0
Shotgun
2
Handgun
0
Uzi
0
Minigun
2
Longbow
Inf
Fire Punch
Inf
Dragon Ball
Inf
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
4
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
Inf
Pnuematic Drill
Inf
Girder
7
Baseball Bat
0
Girder Starter Pack
1
Ninja Rope
Inf
Bungee
0
Parachute
Inf
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
2
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
7
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Maximum crate count on map at once
10
Sudden Death disables Worm Select
X-Impact loss of control
Keep control after bumping head
Loss of control doesn't end turn
Anti-lock Aim
Worm Selection doesn't end Hot Seat
Girder Radius Assist
RubberWorm crate rate
2
RubberWorm extended fuses/herds
RubberWorm anti-lock aim
Help

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