Schemes
June 27, 2022, 03:14 PM

Forts Fun

Forts fun mode

Scheme #4575, Viewed 30 Time(s)

Basic Information
Summary
Util.
F1
F2
F3
F4
F5
F7
F8
F9
F10
F12
Crate probability
23.5%
11.7%
11.7%
11.7%
11.7%
11.7%
11.7%
5.8%
Scheme Rate
Not rated yet
Acronym: Forts Fun
Name: Forts fun mode
Type: Battle
Submitted by: Ukraine Lancelot

Download this scheme:
Downloaded 6 time(s).

Time: June 21, 2022, 09:32 AM
Description:
I present to you another subspecies of the Fort scheme.

Differs from the original:

- 30 sec per turn (no time for slow thinking and moving);
- 12 mins before SD (water rise medium);
- Select Worm always before the start of the turn, before starting SD;
- Delay on some tactical and powerful weapons (homing, holy, banana, sheep launcher etc.)
- Banana power is 2;
- Select Worm does not stop after SD (useful in situations where an enemy worm from an explosion will fall on someone else's fort or neutral zone in order to return back to your own fort);
- Sometimes weapon and first aid kit crates drop;
- Of the additional options - the ability to not lose a move when accidentally hitting the head against the ceiling is configured, using a rope and resetting the sight before each move.


For a good game, it is recommended to use maps whose size does not exceed 3000x1000
Worms number: 3 per team (1v1); 2 worms per team (2v2); 1 worm per team (3v3) with possible health adjustment.

And use standart Forts rules - no invide enemy fort :)

Additional changes to the scheme are possible, always use the latest version of the scheme

Have a good time and playing.
Scheme game options
Game options
200
1
100%
Time options
12
30
5
10
5
Crate options
50
Sudden death options
20
Objects options
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
Inf
Low Gravity
Inf
Fast Walk
Inf
Laser Sight
3
Invisibility
0
Bazooka
Inf
Homing Missile
2
Mortar
5
Homing Pigeon
0
Sheep Launcher
2
Grenade
Inf
Cluster Bomb
3
Banana Bomb
1
Battle Axe
0
Earth Quake
0
Shotgun
Inf
Handgun
0
Uzi
0
Minigun
2
Longbow
Inf
Fire Punch
Inf
Dragon Ball
Inf
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
2
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
Inf
Pnuematic Drill
Inf
Girder
3
Baseball Bat
0
Girder Starter Pack
1
Ninja Rope
Inf
Bungee
0
Parachute
Inf
Teleport
2
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
2
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
8
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
3
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Wind
101
Wind Bias
12
Maximum crate count on map at once
10
Sudden Death disables Worm Select
Keep control after bumping head
Health crates cure poison
Cure all allied worms
Conserve instant utilities
Anti-lock Aim
Girder Radius Assist
Help

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