Schemes
April 16, 2024, 08:05 AM

Max Damage

Scheme #4631, Viewed 364 Time(s)

Basic Information
Summary
Util.
F1
F2
F5
F8
F9
F10
F11
F12
Scheme Rate
Not rated yet
Acronym: Max Damage
Name:
Type: Battle, Rubberworm
Submitted by: Russian Federation kirill470

Download this scheme:
Downloaded 182 time(s).

Time: August 01, 2022, 06:34 AM
Description:
In this mission you will need to do maximum damage to the worm from the other team.
Use weapons and available mines with timer 0. Use a rope to prevent the game from starting damage count.

Rules:
1. Put one worm from your team and one worm from the other team of a different color at the start.
2. Use the weapon provided to inflict maximum damage on the worm from the enemy team.
3. The amount of damage dealt to the worm on completion = pts, this will be your score.
4. To complete the game WIN, that is, your worm must stay alive.

Extra Info:
- If the first move for the opposing team is skip
- You can push an enemy worm with your body.
- If you fall off the rope you can still play the game, just don't let the XP countdown start.
- Weapons can be used both from the ground and from the rope, again so the game does not have time to start counting XP

Use this map https://www.tus-wa.com/maps/map-19301/
Scheme game options
Game options
200
1
100%
Time options
45
3
5
5
Crate options
25
Sudden death options
Objects options
250
0
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
Inf
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
1
Homing Missile
1
Mortar
0
Homing Pigeon
1
Sheep Launcher
0
Grenade
1
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
1
Mine
1
Sheep
1
Super Sheep
1
Mole Bomb
1
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
Inf
Bungee
0
Parachute
Inf
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
1
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
1
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
1
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Constant Wind
Wind
0
Keep control after bumping head
Loss of control doesn't end turn
Weapon use doesn't end turn
Enabling above option doesn't block any weapons
Worm Selection doesn't end Hot Seat
Help

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