Schemes
March 03, 2024, 02:48 AM

jattamediate B-side

jattaman's intermediate - B-side

Scheme #5035, Viewed 261 Time(s)

Basic Information
Summary
Util.
F1
F2
F3
F4
F5
F6
F7
F8
F10
F12
Crate probability
18.1%
14.5%
14.5%
10.9%
7.2%
7.2%
7.2%
7.2%
3.6%
3.6%
3.6%
1.8%
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Scheme Rate
Not rated yet
Acronym: jattamediate B-side
Name: jattaman's intermediate - B-side
Type: Battle
Submitted by: Poland jattaman

  • Please note that super weapons are on, it means that even if their crate probability in the scheme weapons options are set to 0, there's still chance for them to appear in game.
Download this scheme:
Downloaded 81 time(s).

Time: March 03, 2023, 10:19 AM
Description:
(Jattamediate, but closer to original gameplay (without first turn truce and without altering how select worm works).)

Jattamediate B-side in comparison with the original intermediate:

- encourages long-range and saving ropes more
- has more valuable crates
- balances some weapons
- removes glitches(including flame dissapearing)
- moves team specials to inventory and crates
- changes sudden death( water + nuke, health crate won't heal poison of all of team)
- has bit less time to move, a bit more to think

Inventory changes summary for readability:

cluster bomb 1*
mortar 2*
shotgun 2*(22dmg)
ropes (x2) 2*
skunk 4*
mole (1x at start) 15*
old lady 5* (rare)
bazooka 4*
grenade 4*
homing missile 4*
-1 parachute, +2 bungees
+3 blowtorch, +3 drill
+2 teleport
-1 girder
-1 sheep

Utilities:
+3 fast walk, +1 laser sight
+1 low gravity
3 jetpack 10*

Rules:

You can decide :).

Please do good etiquette: e.g. don't leave ffa or teams mid-round if you made a bad turn. It ruins rest of the game for others.


Short jetpack can be useful.

Scheme game options
Game options
100
2
100%
Time options
15
40
3
2
10
Crate options
20
Sudden death options
29
Objects options
10
1
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
3
Low Gravity
2
Fast Walk
3
Laser Sight
1
Invisibility
0
Bazooka
Inf
Homing Missile
1
Mortar
Inf
Homing Pigeon
0
Sheep Launcher
0
Grenade
Inf
Cluster Bomb
Inf
Banana Bomb
0
Battle Axe
2
Earth Quake
0
Shotgun
Inf
Handgun
Inf
Uzi
Inf
Minigun
0
Longbow
2
Fire Punch
Inf
Dragon Ball
Inf
Kamikaze
1
Suicide Bomber
1
Prod
Inf
Dynamite
1
Mine
2
Sheep
0
Super Sheep
0
Mole Bomb
1
Air Strike
1
Napalm Strike
1
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
6
Pnuematic Drill
6
Girder
2
Baseball Bat
1
Girder Starter Pack
0
Ninja Rope
2
Bungee
4
Parachute
1
Teleport
4
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
2
Skunk
1
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
3
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Maximum flamelet count
1000
Maximum crate count on map at once
10
Sudden Death worm damage per turn
10
Fractional round timer
Health crates cure poison
Cure collecting worm
Indian Rope glitch
Herd-doubling glitch
Jet Pack Bungee glitch
Angle cheat glitch
Glide glitch
Skip-walking
Disabled
Block roofing
Block everywhere
Floating weapon glitch
Terrain overlap phasing glitch
Girder Radius Assist
Help

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