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v3.8 Snooker

Snooker (RubberWorm) updated to WA v3.8

Scheme #510, Viewed 2632 Time(s)

Basic Information
Summary
Util.
F1
F2
F3
F4
F5
F6
F7
F8
F9
F10
F12
Crate probability
63.6%
29.3%
4.8%
2%
Scheme Rate
5 / 5
Total Members Voted: 3
Acronym: v3.8 Snooker
Name: Snooker (RubberWorm) updated to WA v3.8
Type: Battle
Submitted by:

Download this scheme:
Downloaded 576 time(s).
Example replays: Downloaded 254 time(s)

Time: June 06, 2011, 03:46 AM
Description:
ATTENTION! The scheme is updated to WA v3.8 now. Read the full article about the scheme here: http://worms2d.info/Snooker

Snooker is a bizarre RubberWorm scheme without gravity. To move, float to the left or to the right, jump to go up, bungee to go down, rope (only works attached on a girder) to go faster and parachute to stop moving instantly. The unlimited Aqua Sheeps don't explode, but are useful to collect crates.

Typing "/arrows" is recommended to find crates.

Play on a blank map with 12-17 worms in total. 12 worms in total is recommended.

WA v3.8 Snooker scheme update

  • Freeze was added in the WA v3.8 scheme update. It can be destroyed if the frozen worm activate Anti Sink. Some weapons don't push frozen worms.
  • Some delays and ammo were changed
  • Game engine speed x2. Round time, turn time and hot-seat time are balanced.
  • Allied worms will pass through enemy worms. This feature was included to avoid backflip knocking abuse. This could cause problems to the scheme, since worms could be easily knocked to mines or lifted up to the stratosphere.
  • Worms can be selected any time with TAB key.
  • Automatic end-of-turn retreat now allows exploding Sheep Launchers and Moles with space bar when the turn ends.
Scheme game options
Game options
250
1
Time options
12
60
8
8
12
Crate options
0
Sudden death options
61
Objects options
General options
Help
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
Inf
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
3
Mortar
0
Homing Pigeon
2
Sheep Launcher
0
Grenade
0
Cluster Bomb
1
Banana Bomb
1
Battle Axe
1
Earth Quake
0
Shotgun
0
Handgun
1
Uzi
0
Minigun
1
Longbow
0
Fire Punch
1
Dragon Ball
2
Kamikaze
2
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
Inf
Sheep
0
Super Sheep
Inf
Mole Bomb
1
Air Strike
0
Napalm Strike
2
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
Inf
Pnuematic Drill
0
Girder
3
Baseball Bat
1
Girder Starter Pack
0
Ninja Rope
Inf
Bungee
Inf
Parachute
Inf
Teleport
1
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
1
Flame Thrower
1
Sally Army
0
MB Bomb
0
Petrol Bomb
3
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
2
Patsy's Magic Bullet
0
Damage x2
0
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
3
Battle Axe
1
Earth Quake
0
Shotgun
0
Handgun
1
Uzi
0
Minigun
2
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
3
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
3
Girder Starter Pack
0
Ninja Rope
0
Bungee
0
Parachute
0
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
2
Flame Thrower
1
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Jet Pack
0
Low Gravity
1
Fast Walk
1
Laser Sight
1
Invisibility
1
Bazooka
3
Homing Missile
3
Mortar
3
Homing Pigeon
3
Sheep Launcher
12
Grenade
3
Cluster Bomb
3
Banana Bomb
12
Battle Axe
3
Earth Quake
1
Shotgun
3
Handgun
3
Uzi
3
Minigun
3
Longbow
3
Fire Punch
14
Dragon Ball
14
Kamikaze
14
Suicide Bomber
1
Prod
3
Dynamite
3
Mine
11
Sheep
3
Super Sheep
21
Mole Bomb
15
Air Strike
3
Napalm Strike
3
Mail Strike
1
Mine Strike
1
Mole Squadron
1
Blow Torch
21
Pnuematic Drill
3
Girder
255
Baseball Bat
15
Girder Starter Pack
1
Ninja Rope
5
Bungee
1
Parachute
1
Teleport
1
Scales of Justice
1
Super Banana Bomb
1
Holy Hand Grenade
3
Flame Thrower
3
Sally Army
1
MB Bomb
1
Petrol Bomb
3
Skunk
3
Ming Vase
1
French Sheep Strike
1
Mike's Carpet Bomb
1
Mad Cow
3
Old Woman
3
Concrete Donkey
1
Indian's Nuclear Test
1
Armageddon
1
Skip Go
1
Surrender
1
Worm Select
1
Freeze
1
Patsy's Magic Bullet
1
Damage x2
1
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
246
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
20
Grenade
14
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
0
Bungee
0
Parachute
0
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Phased Worms (Enemy)
Worms
Explosions push all objects
Pneumatic Drill imparts velocity
Maximum flamelet count
1000
Maximum projectile speed
0.00000
Maximum rope speed
64.00000
Maximum Jet Pack speed
100.00000
Unrestrict Rope
Maximum crate count on map at once
3
Sudden Death disables Worm Select
Batty Rope
Rope-roll drops
As from rope or jump
X-Impact loss of control
Keep control after bumping head
Keep control after skimming
Keep control and rope
Fall damage is triggered by explosions
Pause timer while firing
Loss of control doesn't end turn
Weapon use doesn't end turn
Enabling above option doesn't block any weapons
Game engine speed
2.00000
Fractional round timer
Automatic end-of-turn retreat
Sheep Heaven's gate
explode + fuse
Indian Rope glitch
Skip-walking
Facilitated
Terrain overlap phasing glitch
Circular Aim
Anti-lock Aim
Anti-lock Power
Worm Selection doesn't end Hot Seat
Worm Selection is never cancelled
Girder Radius Assist
RubberWorm bounciness
1.00000
RubberWorm air viscosity
0.01372
RubberWorm air viscosity applies to Worms
RubberWorm gravity type
Standard
RubberWorm gravity strength
0.00000
RubberWorm crate rate
3
RubberWorm anti-sink
RubberWorm remember weapons
RubberWorm extended fuses/herds
Help

0 Members and 1 Guest are viewing this topic.

Chelsea

What kind of maps I need to play that scheme ?

FoxHound

#1
Holy War/Burning Girders maps (blank maps). Right click on the map screen, erase the map and play!

DumbBongChow

#2
Hehe Foxhound. You should update your super creative scheme.  ;)

BTW PPL, it's a great game. You guys should try this real unique scheme. It may take notable time to learn to play this game well, but it's primarily because the game is so original. (Note that quick parachute usage is crucially important to allow players to use weapons) :)
Until Foxhound updates this cool scheme in this site, people should download and play the most updated avaliable scheme at http://worms2d.info/Snooker
Also note that he is still improving this scheme to make it even more playable. ;)

Have Fun for whoever playing this game. :D

-[5 Stars!!!]-

I like making myself Feel(S) Good Man!

Our Community: (Our newest, updated schemes are at this site!)
http://wosc.tk/

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http://worms2d.info/User:DumbBongChow
http://worms2d.info/User_talk:DumbBongChow

FoxHound

The scheme is now updated to WA v3.8.

Details about the changes on the description and on its WKB article.