Schemes
April 29, 2024, 07:21 AM

Team17 for Cups

Scheme #5208, Viewed 388 Time(s)

Basic Information
Summary
F4
F7
F8
F10
F11
F12
Crate probability
4.2%
4.2%
4.2%
4.2%
4.2%
4.2%
4.2%
4.2%
4.2%
4.2%
4.2%
4.2%
4.2%
4.2%
4.2%
4.2%
4.2%
4.2%
4.2%
4.2%
4.2%
2.8%
2.8%
2.8%
1.4%
0.7%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
Scheme Rate
Not rated yet
Acronym: Team17 for Cups
Name:
Type: Battle
Submitted by: Hungary Lupastic

  • Please note that super weapons are on, it means that even if their crate probability in the scheme weapons options are set to 0, there's still chance for them to appear in game.
Download this scheme:
Downloaded 104 time(s).
Example replays: Downloaded 75 time(s)

Time: July 08, 2023, 11:32 PM
Description:

A Team17 scheme with some minor modifications.

-some small weapons disabled (handgun, mortar, skunk)
-some of the superweapons are enabled
-every weapon is on normal power 3

play with 4 worms, ropeknocking is disabled. scheme is suitable for both open and closed cave maps.
Scheme game options
Game options
150
9
100%
Time options
11
45
5
5
5
Crate options
25
Sudden death options
20
Objects options
8
3
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
Inf
Dragon Ball
Inf
Kamikaze
0
Suicide Bomber
Inf
Prod
Inf
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
Inf
Pnuematic Drill
Inf
Girder
7
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
1
Bungee
Inf
Parachute
Inf
Teleport
Inf
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
Inf
Mike's Carpet Bomb
Inf
Mad Cow
0
Old Woman
0
Concrete Donkey
Inf
Indian's Nuclear Test
0
Armageddon
Inf
Skip Go
0
Surrender
0
Worm Select
0
Freeze
Inf
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Rope Knocking
0
Indian Rope glitch
Herd-doubling glitch
Jet Pack Bungee glitch
Angle cheat glitch
Glide glitch
Skip-walking
Disabled
Block roofing
Block above
Floating weapon glitch
Terrain overlap phasing glitch
Help

Author Topic: Scheme #5338, Roping World v.0.2 submitted by kirill470  (Read 371 times)

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Offline Lupastic

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Scheme #5338, Roping World v.0.2 submitted by kirill470
« on: October 28, 2023, 09:23 PM »
hmm this scheme feels completely like kaos/supermarket shopper with some extra features and changes in the options.. and big size maps. and no rules such as AFR. other than that, scheme pattern and mechanic is pure kaos shoppa

Offline FoxHound

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Re: Scheme #5338, Roping World v.0.2 submitted by kirill470
« Reply #1 on: October 29, 2023, 04:50 PM »
The idea of using large randomly-generated terrain maps is something unique about this scheme, although I think it could be more interesting with very big explosions, to make it more proportional. This would be very unique. For example: maps with doubled dimensions (3840 x 1392), initial and eternal double damage, bigger health or god worms, etc. maybe lots of mines on the map, like minefield.

Maybe double damage on, but with max power weapons too. This idea could have potential to make a scheme with the largest craters possible, but trying to balance and make it fun, not just a very powerful The Full Wormage.
« Last Edit: October 29, 2023, 04:52 PM by FoxHound »
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
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