Schemes
April 28, 2024, 08:26 PM

ZOM_KAOS

ZOMBIE(VS AI) KAOS

Scheme #5234, Viewed 205 Time(s)

Basic Information
Summary
F2
F3
F8
F11
F12
Utility probability
20% Fast Walk
15% Laser Sight
15% Low Gravity
15% Crate Spy
10% Damage x2
10% Jet Pack
10% Double Time
5% Invisibility
0% Crate Shower
Crate probability
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
0.2%
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Scheme Rate
3 / 5
Total Members Voted: 1
Acronym: ZOM_KAOS
Name: ZOMBIE(VS AI) KAOS
Type: Battle
Submitted by: Belarus NetherstormSchememaker

  • Please note that super weapons are on, it means that even if their crate probability in the scheme weapons options are set to 0, there's still chance for them to appear in game.
Download this scheme:
Downloaded 104 time(s).

Time: July 29, 2023, 09:50 PM
Description:
ZOMBIE: KAOS
Zombie kaos - is a scheme where, in addition to the battle with the players, AI will also intervene in the game!
Fights in a team against bots or all against all - it's up to you, host.
But I think this version of the game with bots is quite interesting.

Here, as in kaos, you need to collect weapons from boxes. However, in this variation, in the boxes you will find almost all the weapons of Worms Armageddon! Except donkey. Turns don't end when weapons are used.
In addition, you will start the game with a small set of weapons: 1 grenade and a shotgun. (However, if you are not satisfied with this beginning of the game, you can remove the grenade and shotgun yourself in the scheme settings =) )

So how do you play with AI?
VARIANT A: Humans vs Zombies

To play in the mode of people against zombies you need to unite with other players in 1 team. Set 1-2 worms to each player (or until your number of worms is less than the bot's worms). In this case, you will have to team up with each other to defeat a group of zombies in kaos mode! (And if you still have room, you can add another zombie slot. The more zombies, the harder and better!)

VARIANT B: FFA

A new rule is introduced into the game, to kill not only players but also zombies. In this Kaos, you will have to survive and try to exterminate other players while the zombies will interfere with you in every possible way.
After defeating all the players, you will have the last problem - a whole ton of dead people. Can you defeat them to the last player? And to survive? And just not go crazy?

VARIANT C: Single player game?

Okay, you are alone or with a friend. You don't want to play with anyone else. And you also have no desire to fight. I offer you a challenge - to win together, using only 1-2 worms, an entire army of BOTS.
Since this is kaos, an adventure into the world of chance awaits you. However, there are chances. It will be hard, but that's what zombie survival is for.
Scheme game options
Game options
250
3
100%
Time options
60
60
0
0
0
Crate options
200
Sudden death options
Objects options
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
1
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
1
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
0
Bungee
Inf
Parachute
0
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
Inf
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
No extended options has been modified.
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