Schemes
June 19, 2024, 05:22 PM

Copy Cat

Copy Cat

Scheme #5279, Viewed 277 Time(s)

Basic Information
Summary
Util.
F1
F2
F3
F4
F5
F6
F7
F8
F9
F10
F12
Scheme Rate
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Acronym: Copy Cat
Name: Copy Cat
Type: Battle
Submitted by: Norway Kradie

Download this scheme:
Downloaded 95 time(s).
Example replays: Downloaded 114 time(s)

Time: August 28, 2023, 06:46 PM
Description:
Copy Cat is a land tactical scheme where players must use the same weapon.

Rules
Decider: The person who chooses weapon for everyone to use after his/her turn.
Copier: The person who must honor the Decider's choice of weapon.

In depth rules
If you the first person to use a bazooka, then the second person can use the bazooka or a tool of choice, and then after the ''decider'' decides on a new weapon. This is referred to as a ''cycle''. The person who decides what weapon to use is called ''Decider''. The person who must copy the decider's choice is called ''Copier'' The cycle can only be broken if the Decider use: Girder, Drill, Blow Torch, Freeze, or Teleport. But, Ninja Rope, Jet Pack, Low Gravity, Worm Select, and Parachute are exempt and doesn't break the cycle. If the decider takes damage from their own weapon it doesn't break the cycle. However if the decider doesn't do anything, it breaks the cycle.

Suggested settings:
1vs1: 8 worms each, and bo3.
2vs2: 4 worms each, and bo3.
FFA: 5 worms each, and bo3.

Note: In 2vs2 each color has to repeat once.

Note 2: Only 2 ammunition per weapon.

Change may occur.
Scheme game options
Game options
100
2
100%
Time options
12
45
3
5
5
Crate options
25
Sudden death options
20
Objects options
8
3
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
1
Low Gravity
1
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
2
Homing Missile
1
Mortar
2
Homing Pigeon
0
Sheep Launcher
1
Grenade
2
Cluster Bomb
2
Banana Bomb
0
Battle Axe
2
Earth Quake
0
Shotgun
2
Handgun
2
Uzi
2
Minigun
0
Longbow
2
Fire Punch
2
Dragon Ball
2
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
1
Mine
2
Sheep
1
Super Sheep
0
Mole Bomb
1
Air Strike
1
Napalm Strike
1
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
Inf
Pnuematic Drill
Inf
Girder
4
Baseball Bat
2
Girder Starter Pack
0
Ninja Rope
1
Bungee
Inf
Parachute
Inf
Teleport
Inf
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
2
Sally Army
0
MB Bomb
0
Petrol Bomb
2
Skunk
2
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
3
Freeze
1
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
No extended options has been modified.
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