Schemes
April 22, 2024, 06:16 AM

Golf

where is the grenade after the countdown? :o

Scheme #5290, Viewed 448 Time(s)

Basic Information
Summary
Util.
F2
F8
F12
Scheme Rate
Not rated yet
Acronym: Golf
Name: where is the grenade after the countdown? :o
Type: Other
Submitted by: Ukraine Lancelot

Download this scheme:
Downloaded 115 time(s).
Example replays: Downloaded 58 time(s)

Time: September 03, 2023, 05:40 PM
Description:
Players start by teleporting their worm to colored line #1 and try to throw a nade into the #1 hole. When succeeded, they teleport to the next number/spot. If the next spot is reachable via jetpack or rope, they can use them and throw the nade in the same turn.

Rules:
  • Players can throw the nade only from the specified line.
  • You can use LG and max bounce, if needed.
  • The shot has to be direct, not with rope or jetpack equipped.

This version of the scheme differs from the league scheme in that the grenades do not explode after the countdown.
Also this scheme version from Hosting Buddy.

Yes, you can also turn on the boom racing mode (type "/boom" in gameroom chat before game starting), so as not to interfere with each other throwing grenades :)

btw thx to MI for rules letters :)


Scheme game options
Game options
1
100%
Time options
120
15
3
0
5
Crate options
0
Sudden death options
Objects options
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
Inf
Low Gravity
Inf
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
Inf
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
Inf
Bungee
0
Parachute
0
Teleport
Inf
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Phased Worms (Allied)
Worms+Weapons+Damage
Phased Worms (Enemy)
Worms+Weapons+Damage
Sudden Death disables Worm Select
Worm Selection doesn't end Hot Seat
Help

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