Acronym: Golf
Name: CGA Golf Classic Scheme
Type: Race
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Example replays: 
Downloaded 105 time(s)
Time: September 03, 2023, 05:40 PM
Description:
The idea is to throw grenades into holes while standing in specially marked areas.
The rules are simple:
- Teleport your worm to the starting position (usually Hole 1, number 1 or something like that)
- Standing in the marked area, you need to throw a grenade (with 5s timer only) into the hole whose number matches your position number
- You can use Low Gravity and max bounce, if needed.
- The shot has to be direct, not with rope or jetpack equipped.
- The throw is considered successful if at the time of disappearance the grenade was in the hole
- Next, use jetpack/rope to move to the next hole in order (usually hole 2). You can then continue your move by throwing a grenade at the next position.
- If it is not possible to move to the next position using a rope or jetpack, use teleport
- The first player to throw a grenade into the last hole on the map wins
Nuances:
Throwing into the hole outside the marked area is not allowed.
Throwing a grenade with a timer shorter than 5 seconds is not allowed.
Throwing a grenade using a rope or jetpack is not allowed.
Consider the order of the players' turns.
(For example, if the red player started the game first, then throws a grenade into the last hole first, the blue player has one turn to draw the match. However, if the blue player finishes first, then he wins)
If draw - players teleport to the starting position (hole 1) and continue playing until the first mistake.
(For example, if the red player throws into hole 1, and on the same turn, the blue player misses hole 1)
Scheme is adapted for the cup, as well as for any classic golf game.
Scheme is also adapted for 3.8. The jetpack has infinite fuel. Round time is 60 minutes
Enemy worms no longer interfere with throwing grenades and do not interfere with taking a comfortable position for throwing
Additions to the rules are possible
hf gl (c) CGA