Schemes
May 03, 2024, 12:27 PM

Lottery

Scheme #5298, Viewed 558 Time(s)

Basic Information
Summary
Util.
F1
F2
F3
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F5
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F8
F10
F12
Scheme Rate
4.5 / 5
Total Members Voted: 2
Acronym: Lottery
Name:
Type: Battle
Submitted by: Norway Kradie

Download this scheme:
Downloaded 80 time(s).
Example replays: Downloaded 102 time(s)

Time: September 16, 2023, 10:36 PM
Description:
Introduction
Lottery LP (Low Powered) is a strategic lottery based warfare scheme. This scheme is played together with a CPU. The CPU has always a worm count of 8 worms, and each worm has a specific weapon name: Bazooka, Grenade, Cluster, Fire Punch, Shotgun, Sheep, Bow, and Petrol. The use of weapons for humans is determined by the CPU's worm selection. For example: The CPU chooses the worm named  BAZOOKA, everyone in the game has to use the weapon BAZOOKA until the Lottery Cycle starts over again.

Setup & Rules
1. Crate CPU team lvl 1 to 5 (Your choice) with these names in no particular order: Bazooka, Grenade, Cluster, Fire Punch, Shotgun, Sheep, Bow, and Petrol.
2. If the game is 1vs1, choose 8 worms for both humans. If there are more players present then decrease the amount of worms accordingly to your judgment.
3. Play on any randomized map of your liking.
4. If human starts first, you are not allowed to use any weapons except for: Rope, Parachute, Girder, Worm Select, and Teleport.
5. If the CPU is killed off then all the weapons will be unlocked.
6. If a player cows, that player must skip next turn.
7. When there is only 1 human left, that human wins.

Change may occur!

Have fun!

Check out Lottery with more powerful weapons!
https://www.tus-wa.com/schemes/scheme-5297/
Scheme game options
Game options
100
1
100%
Time options
12
45
5
5
10
Crate options
25
Sudden death options
45
Objects options
10
4
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
1
Low Gravity
2
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
Inf
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
Inf
Cluster Bomb
Inf
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
Inf
Handgun
0
Uzi
0
Minigun
0
Longbow
Inf
Fire Punch
Inf
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
Inf
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
7
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
2
Bungee
Inf
Parachute
Inf
Teleport
Inf
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
Inf
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
3
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
No extended options has been modified.
Help

Author Topic: Scheme #5200, Acrobatic WxW Shopper submitted by flashR  (Read 147 times)

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Offline flashR

Scheme #5200, Acrobatic WxW Shopper submitted by flashR
« on: January 24, 2024, 07:13 PM »
Updated 24.01.2024

Uzi have been removed.
Shotgun crate probability have been returned back to old values.
Donor Cards have been disabled.