Schemes
April 29, 2024, 12:35 AM

Rainstorm

Rainstorm v1.1

Scheme #5333, Viewed 236 Time(s)

Basic Information
Summary
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Scheme Rate
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Acronym: Rainstorm
Name: Rainstorm v1.1
Type: Battle, Rubberworm
Submitted by: Russian Federation goodalex

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Time: October 21, 2023, 10:00 PM
Description:
A variation of the "normal" scheme made for 2-3 human players of average skill.
Originally made for private use but we decided to share it for HostingBuddy and possibly some other players to experiment.

(Why "Rainstorm"? Because we love Risk of Rain rogue-like series and this is certainly not a Monsoon difficulty level)

Tested and tuned for v3.8.1 of the game.

We usually play it on a non-flat open space random maps with 2-3 teams 8 worms each (so 16-24 worms on a map).

The key features (differences from "normal") are:
— all weapons have finite ammo (no more than 3) except melee attacks, for better variety
— Sudden Death is earlier (10 minutes instead of 15) and includes only a moderate water rise
— no weapon or utility crates but triple chance of a first-aid kit
— girders replaced with a single girder starter pack since it's funnier for us
— there is a single slightly weakened banana bomb after 11 turns (to make sudden death more explosive)
— a couple of RubberWorm tweaks for Sudden Death, health crate collection, and resetting the aim (while helping with the girders)
At the same time:
— team/super weapons are still allowed since it's also fun
— standard weapon delays are preserved

The only thing we couldn't agree on is the worm placement — a couple of worms randomly placed at the very edge might kill the balance (especially in duels) and a certain amount of fun. However, placing 16 (let alone 24) worms manually takes hell of a time. Another way to compensate for this would be to allow Worm Select during the entire round (including Sudden Death), but this might make the game too easy and, again, less fun.

Thus, it's up to you to leave everything as is (random placement and no Worm Select) or turn something on (not the both options though).

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Version history (since publication)
v1.1 -- removed utility crates, increased chance for first aid kits
v1.0 -- first version
Scheme game options
Game options
100
2
100%
Time options
10
45
3
5
5
Crate options
25
Sudden death options
20
Objects options
8
3
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
3
Homing Missile
1
Mortar
1
Homing Pigeon
0
Sheep Launcher
0
Grenade
3
Cluster Bomb
2
Banana Bomb
1
Battle Axe
1
Earth Quake
0
Shotgun
3
Handgun
1
Uzi
1
Minigun
0
Longbow
1
Fire Punch
Inf
Dragon Ball
Inf
Kamikaze
1
Suicide Bomber
0
Prod
Inf
Dynamite
1
Mine
2
Sheep
1
Super Sheep
0
Mole Bomb
0
Air Strike
1
Napalm Strike
1
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
2
Pnuematic Drill
2
Girder
0
Baseball Bat
1
Girder Starter Pack
1
Ninja Rope
1
Bungee
2
Parachute
2
Teleport
2
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
2
Skunk
1
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Sudden Death disables Worm Select
Sudden Death worm damage per turn
0
Fractional round timer
Health crates cure poison
Cure collecting worm
Anti-lock Aim
Girder Radius Assist
Help

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