Schemes
May 11, 2024, 09:48 AM

SPS

Space Plop Shopper

Scheme #5413, Viewed 555 Time(s)

Basic Information
Summary
Util.
F1
F4
F7
F8
F12
Crate probability
5.4%
4.3%
4.3%
4.3%
4.3%
4.3%
4.3%
4.3%
4.3%
4.3%
4.3%
3.2%
3.2%
3.2%
3.2%
3.2%
3.2%
3.2%
3.2%
3.2%
3.2%
3.2%
3.2%
2.1%
2.1%
2.1%
2.1%
2.1%
0.5%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
Scheme Rate
4.5 / 5
Total Members Voted: 2
Acronym: SPS
Name: Space Plop Shopper
Type: Battle
Submitted by: Costa Rica crmm1792

  • Please note that super weapons are on, it means that even if their crate probability in the scheme weapons options are set to 0, there's still chance for them to appear in game.
Download this scheme:
Downloaded 55 time(s).
Example replays: Downloaded 41 time(s)

Time: January 07, 2024, 04:52 PM
Description:
RULES:
cba crate before attack
ktl kill the leader

Optional rules: Attack from rope
                      A new leader team will be refreshed after recalculation step.

MapPack:
https://www.tus-wa.com/maps/mappack-593/
Scheme game options
Game options
1
Time options
6
30
4
10
3
Crate options
0
Sudden death options
5
Objects options
12
0
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
0
Fast Walk
Inf
Laser Sight
0
Invisibility
0
Bazooka
1
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
Inf
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
9
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
Inf
Bungee
0
Parachute
0
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
1
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Gravity
0.50000
Explosions push all objects
Maximum flamelet count
400
Maximum rope speed
32.00000
Maximum Jet Pack speed
4.00000
Unrestrict Rope
Maximum crate count on map at once
4
Sudden Death worm damage per turn
1
Rope-roll drops
As from rope or jump
Pause timer while firing
Loss of control doesn't end turn
Weapon use doesn't end turn
Enabling above option doesn't block any weapons
Fractional round timer
Automatic end-of-turn retreat
RubberWorm bounciness
0.87006
RubberWorm air viscosity
0.01225
RubberWorm air viscosity applies to Worms
RubberWorm gravity type
Standard
RubberWorm gravity strength
0.00000
RubberWorm crate rate
3
RubberWorm Kaos mod
20, 15, 10, 5, 10, 15, 10, 10, 0
Help

Author Topic: Scheme #5414, Nothing submitted by Danger135  (Read 619 times)

0 Members and 1 Guest are viewing this topic.

Offline Lupastic

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Scheme #5414, Nothing submitted by Danger135
« on: January 07, 2024, 07:25 PM »
chitty chatty scheme about football and gambling while being online game?

Offline FoxHound

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Re: Scheme #5414, Nothing submitted by Danger135
« Reply #1 on: January 08, 2024, 12:22 AM »
Seems the same scheme as Awful: https://www.tus-wa.com/schemes/scheme-1311/
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'

Offline Lupastic

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Re: Scheme #5414, Nothing submitted by Danger135
« Reply #2 on: January 08, 2024, 12:24 AM »
so it wasnt even an original idea :c sadge

Re: Scheme #5414, Nothing submitted by Danger135
« Reply #3 on: January 08, 2024, 01:30 AM »
Upload replay

Offline TheWalrus

Re: Scheme #5414, Nothing submitted by Danger135
« Reply #4 on: January 08, 2024, 03:37 AM »
Surrender should not be an option, cowards

Online kirill470

Re: Scheme #5414, Nothing submitted by Danger135
« Reply #5 on: January 08, 2024, 07:09 AM »
Here is an example of a replay. It was truly the most epic game I've ever seen with an unexpected ending.

Offline Big Billy

Re: Scheme #5414, Nothing submitted by Danger135
« Reply #6 on: January 08, 2024, 10:50 AM »
Just seeing worms cheering is quite uplifting.

Offline Danger135

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Re: Scheme #5414, Nothing submitted by Danger135
« Reply #7 on: January 08, 2024, 12:22 PM »
But here is really nothing to play (what do you expected?).  :P

That other scheme can be played as AFK war - who will remain longer and do not quit is winner. That can take hours. That is totally different scheme.  8)
123  My teams use this, this, and this soundbanks.

Offline Triad

Re: Scheme #5414, Nothing submitted by Danger135
« Reply #8 on: January 08, 2024, 02:39 PM »
That other scheme can be played as AFK war - who will remain longer and do not quit is winner. That can take hours. That is totally different scheme.  8)
Nice, or we can put two laggers against each other and see who disconnects first.



Offline Korydex

Re: Scheme #5414, Nothing submitted by Danger135
« Reply #9 on: January 08, 2024, 03:16 PM »
Thought it would be a nice coin toss scheme but it seems like the first team in the list will always "win"
« Last Edit: January 08, 2024, 03:21 PM by Korydex »

Offline Danger135

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Re: Scheme #5414, Nothing submitted by Danger135
« Reply #10 on: January 08, 2024, 04:19 PM »
... the first team in the list will always "win"
Sadly I can not change this to random. Usually anyway all quits after first round.  ;D
It is advantage, when you know (and can manage) the winner ahead. :D

edit: replay added
« Last Edit: January 11, 2024, 12:52 PM by Danger135 »
123  My teams use this, this, and this soundbanks.