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The Ultimate Site
►
Schemes
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Scheme #550
Mortal
Mortar War (RubberWorm)
Scheme #550, Viewed 1855 Time(s)
Basic Information
Summary
Util.
F1
F3
F4
F6
F7
F8
F10
F12
Scheme Rate
5 / 5
Total Members Voted: 3
Acronym:
Mortal
Name:
Mortar War (RubberWorm)
Type:
Battle
Submitted by:
oinky
Download this scheme:
Downloaded 554 time(s).
8 members and about 546 guests have downloaded this scheme.
Batox
September 09, 2012, 08:14 PM
Edwardos
January 22, 2017, 12:40 AM
Swist
January 28, 2017, 09:58 PM
rafa25
February 21, 2018, 12:29 AM
Jason Statham
April 28, 2019, 01:53 PM
FoxHound
October 10, 2020, 10:18 PM
K4Tsis
November 06, 2021, 07:49 PM
glove
March 04, 2022, 07:50 PM
Example replays:
Downloaded 349 time(s)
Time:
August 08, 2011, 10:06 AM
Description:
Maps:
Any Meaty open, regular-sized island maps.
Worms Recommendations:
1v1
: 14 for each player
Turn and Sudden Death Time:
10 sec / 60 min
RubberWorm Features:
sdet, ldet, fdpt, swat, ts8, craterate(7), cratelimit(200), and flames(1500)
Stockpiling:
Same Every Round
==
Basic Information
==
Motar is a distinctive, fast paced scheme which utilizes weapons that are not used frequently on most other schemes: Motar, Mine Strike, and Carpet Bomb. Despite having mass number of worms in this game, the game ends fairly quickly due to sheer amount of weapon spam fire occuring in this game. This scheme isn't meant to be played competitively but instead, to have casual yet exciting fun. Turn time is very short, but there's five hotseat second to allow worms to properly select the worm and/or plan effective move. Test stuff 8 rubberworm function does not cancel hotseat time while selecting worms. Many health crates spawn each turn to increase intensity and unpredictability in this game.
==
Updates
==
October 19, 2011 (including all other previous updates at Tus website.)
- Speed(5) rubberworm function is removed.
- Napalm Strike is removed, Prod and Mine Strike are added.
- Test Stuff 8 Rubberworm function is added for more powerful Jet Pack and removing Hotseat Time cancel from Selecting Worms.
- Max flame is raised from 500 to 1500
February 28, 2012
- Swat rubberworm function is added.
Scheme game options
Game options
200
1
100%
Time options
60
10
2
0
5
Crate options
50
Sudden death options
Objects options
20
0
General options
Help
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
3
Inf
Inf
0
0
0
0
Inf
0
0
0
0
0
0
0
0
0
5
0
0
0
0
0
0
Inf
0
0
0
0
0
0
0
0
1
0
Inf
3
0
0
0
0
0
0
2
1
0
0
0
0
0
0
0
0
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
0
0
0
0
0
0
0
0
0
0
1
0
0
0
0
0
0
0
0
0
5
0
0
100
0
0
0
0
0
0
0
0
30
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
1
3
1
3
3
3
3
3
3
3
3
3
3
1
3
3
1
1
3
3
1
1
1
3
3
3
3
3
1
1
3
3
3
1
5
9.52%
5
9.52%
5
19.04%
5
9.52%
5
4.76%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
???
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
???
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
???
0
???
7
???
0
0%
0
0%
0
0%
0
0%
5
???
0
0%
0
0%
0
0%
0
0%
15
???
5
???
0
0%
0
0%
0
???
1
???
0
0%
0
0%
5
???
0
???
5
???
0
0%
0
0%
0
???
7
???
0
???
0
0%
0
0%
164
100%
5
???
200
???
0
0%
Scheme extended game options
Modified values
Physics
Gameplay 1
Gameplay 2
Glitch Emulation
Input
Visual
RubberWorm
Scheme extended game options
No extended options has been modified.
Constant Wind
Wind
100
Wind Bias
15
Gravity
0.23999
Terrain Friction
0.95999
Rope Knocking
255
Phased Worms (Allied)
Off
Phased Worms (Enemy)
Off
Explosions push all objects
Default
Pneumatic Drill imparts velocity
Default
Petrol Turn Decay
0.19998
Petrol Touch Decay
30
Maximum flamelet count
200
Maximum projectile speed
32.00000
Maximum rope speed
16.00000
Maximum Jet Pack speed
5.00000
Unrestrict Rope
Maximum crate count on map at once
5
Sudden Death disables Worm Select
Sudden Death worm damage per turn
5
Batty Rope
Rope-roll drops
Disabled
X-Impact loss of control
Keep control after bumping head
Keep control after skimming
Lose control
Fall damage is triggered by explosions
Undetermined Crates
Default
Undetermined Fuses
Default
Pause timer while firing
Loss of control doesn't end turn
Weapon use doesn't end turn
Enabling above option doesn't block any weapons
Game engine speed
1.00000
Fractional round timer
Automatic end-of-turn retreat
Health crates cure poison
Cure all worms in team
Sheep Heaven's gate
explode + fuse + odds
Conserve instant utilities
Expedite instant utilities
Double Time stack limit
1
Indian Rope glitch
Default
Herd-doubling glitch
Default
Jet Pack Bungee glitch
Angle cheat glitch
Glide glitch
Skip-walking
Possible
Block roofing
Allow roofing
Floating weapon glitch
Terrain overlap phasing glitch
Default
Auto-Place Worms by Ally
Circular Aim
Anti-lock Aim
Anti-lock Power
Worm Selection doesn't end Hot Seat
Worm Selection is never cancelled
Girder Radius Assist
Blood Level
255
RubberWorm bounciness
0.00000
RubberWorm air viscosity
0.00000
RubberWorm air viscosity applies to Worms
RubberWorm wind influence
0.00000
RubberWorm wind influence applies to Worms
RubberWorm gravity type
Unmodified
RubberWorm gravity strength
1.00000
RubberWorm crate rate
0
RubberWorm crate shower
RubberWorm anti-sink
RubberWorm remember weapons
RubberWorm extended fuses/herds
RubberWorm anti-lock aim
RubberWorm Kaos mod
20, 10, 15, 5, 10, 15, 10, 15, 5
Help
Paradise -
THeDoGG