Schemes
April 18, 2024, 03:37 AM

Tower Race K

Tower Race K

Scheme #5511, Viewed 82 Time(s)

Basic Information
Summary
F8
F12
Scheme Rate
Not rated yet
Acronym: Tower Race K
Name: Tower Race K
Type: Race
Submitted by: United Kingdom TheKomodo

Download this scheme:
Downloaded 45 time(s).

Time: March 15, 2024, 04:07 AM
Description:
Tower Race with the following settings:

Anti-Sink enabled.
Batty Rope enabled.
SDET enabled.
Teleport.



Rules:

Place worms on START, rope to the FINISH.

If both players finish during the same turn, whoever has the most time left wins.

In the case of both players getting the same time by full seconds, they will check the replay and judge using milliseconds to determine the winner.

If you plop, you may teleport back to the furthest point you have reached and continue, but no further!



The philosophy to this scheme is that speed, consistency and technique is key to victory, as opposed to getting a huge advantage because your opponent fell and is punished severely.

Even with these settings you can still fail miserably and lose a lot of time, which means those who can recover quickly and keep roping while maintaining full speed will have a higher chance of winning.

This means it's a more balanced match for those with the fastest reflexes and hand to eye coordination, as opposed to those who can easily take advantage of an opponents mistake by roping more carefully.
Scheme game options
Game options
1
Time options
45
40
3
10
15
Crate options
25
Sudden death options
Objects options
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
Inf
Bungee
0
Parachute
Inf
Teleport
Inf
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Wind
0
Wind Bias
0
Phased Worms (Allied)
Worms+Weapons+Damage
Phased Worms (Enemy)
Worms+Weapons+Damage
Batty Rope
X-Impact loss of control
Keep control after bumping head
Loss of control doesn't end turn
Weapon use doesn't end turn
RubberWorm anti-sink
Help

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