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TKaos

Tower Kaos

Scheme #5666, Viewed 465 Time(s)

Basic Information
Summary
Util.
F7
F8
F12
Utility probability
18.1% Fast Walk
13.6% Damage x2
13.6% Low Gravity
13.6% Crate Spy
13.6% Double Time
9% Laser Sight
9% Jet Pack
4.5% Invisibility
4.5% Crate Shower
Crate probability
2.8%
2.8%
2.8%
2.8%
2.8%
2.8%
2.8%
2.8%
2.8%
2.8%
2.8%
2.8%
2.8%
2.8%
2.8%
2.8%
2.8%
2.8%
2.8%
2.8%
2.8%
2.8%
2.8%
2.8%
2.8%
2.8%
2.8%
2.8%
2.8%
2.8%
2.8%
2.8%
2.8%
2.2%
1%
1%
0.5%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
Scheme Rate
Not rated yet
Acronym: TKaos
Name: Tower Kaos
Type: Battle
Submitted by:

  • Please note that super weapons are on, it means that even if their crate probability in the scheme weapons options are set to 0, there's still chance for them to appear in game.
Download this scheme:
Downloaded 48 time(s).

Time: August 05, 2024, 09:29 PM
Description:
Work in progress kaos scheme. I'm testing stupid settings so it's currently probably broken.  ::)
Scheme game options
Game options
200
3
100%
Time options
60
60
0
0
0
Crate options
100
Sudden death options
45
Objects options
General options
Help
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
Inf
Fast Walk
Inf
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
Inf
Girder
3
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
0
Bungee
0
Parachute
Inf
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
0
Bungee
0
Parachute
0
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
6
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Jet Pack
30
Low Gravity
1
Fast Walk
1
Laser Sight
1
Invisibility
1
Bazooka
3
Homing Missile
3
Mortar
3
Homing Pigeon
3
Sheep Launcher
3
Grenade
3
Cluster Bomb
3
Banana Bomb
1
Battle Axe
3
Earth Quake
1
Shotgun
3
Handgun
3
Uzi
3
Minigun
3
Longbow
3
Fire Punch
3
Dragon Ball
3
Kamikaze
3
Suicide Bomber
1
Prod
3
Dynamite
3
Mine
3
Sheep
3
Super Sheep
3
Mole Bomb
3
Air Strike
3
Napalm Strike
3
Mail Strike
1
Mine Strike
1
Mole Squadron
1
Blow Torch
3
Pnuematic Drill
1
Girder
5
Baseball Bat
3
Girder Starter Pack
1
Ninja Rope
3
Bungee
3
Parachute
3
Teleport
3
Scales of Justice
1
Super Banana Bomb
1
Holy Hand Grenade
3
Flame Thrower
3
Sally Army
1
MB Bomb
1
Petrol Bomb
3
Skunk
3
Ming Vase
1
French Sheep Strike
1
Mike's Carpet Bomb
1
Mad Cow
3
Old Woman
3
Concrete Donkey
1
Indian's Nuclear Test
1
Armageddon
1
Skip Go
1
Surrender
1
Worm Select
1
Freeze
1
Patsy's Magic Bullet
1
Damage x2
1
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
54
Homing Missile
54
Mortar
54
Homing Pigeon
54
Sheep Launcher
54
Grenade
54
Cluster Bomb
54
Banana Bomb
54
Battle Axe
54
Earth Quake
0
Shotgun
54
Handgun
54
Uzi
54
Minigun
54
Longbow
54
Fire Punch
0
Dragon Ball
54
Kamikaze
54
Suicide Bomber
0
Prod
54
Dynamite
54
Mine
54
Sheep
54
Super Sheep
54
Mole Bomb
54
Air Strike
54
Napalm Strike
54
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
54
Pnuematic Drill
0
Girder
54
Baseball Bat
54
Girder Starter Pack
0
Ninja Rope
1
Bungee
1
Parachute
0
Teleport
15
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
54
Flame Thrower
54
Sally Army
0
MB Bomb
0
Petrol Bomb
54
Skunk
54
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
54
Old Woman
54
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Wind Bias
40
Maximum flamelet count
1500
Maximum Jet Pack speed
10.00000
Unrestrict Rope
Maximum crate count on map at once
200
Batty Rope
Rope-roll drops
As from rope or jump
Pause timer while firing
Loss of control doesn't end turn
Weapon use doesn't end turn
Game engine speed
1.50000
Health crates cure poison
Cure collecting worm
Worm Selection is never cancelled
Girder Radius Assist
RubberWorm wind influence
0.30980
RubberWorm wind influence applies to Worms
RubberWorm gravity type
Standard
RubberWorm gravity strength
0.83333
RubberWorm crate rate
10
RubberWorm anti-sink
RubberWorm extended fuses/herds
RubberWorm Kaos mod
25, 15, 5, 0, 20, 20, 10, 5, 0
Help

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FoxHound

Interesting idea. Not sure about how fun a gameplay of this scheme would be, but... It worths a try. It has potential.