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intercube

remix FoxFound intemediate^2 scheme

Scheme #5919, Viewed 224 Time(s)

Basic Information
Summary
Util.
F1
F2
F3
F4
F5
F6
F7
F8
F10
F12
...
Utility probability
18.1% Fast Walk
13.6% Damage x2
13.6% Low Gravity
13.6% Crate Spy
13.6% Double Time
9% Laser Sight
9% Jet Pack
4.5% Invisibility
4.5% Crate Shower
Crate probability
7.3%
3.6%
3.6%
3.6%
3.6%
3.6%
3.6%
3.6%
3.6%
3.6%
3.6%
3.6%
3.6%
3.6%
3.6%
3.6%
3.6%
3.6%
3.6%
3.6%
3.6%
3.6%
1.8%
1.8%
1.8%
1.8%
1.8%
1.8%
1.8%
1.8%
0.9%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
Scheme Rate
Not rated yet
Acronym: intercube
Name: remix FoxFound intemediate^2 scheme
Type: Battle
Submitted by:
Original author(s):

  • Please note that super weapons are on, it means that even if their crate probability in the scheme weapons options are set to 0, there's still chance for them to appear in game.
  • Please note that special weapons are on, it means that the game forces value 1 on each one of the special weapons' crate probability no matter what value has been given specifically.
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Time: April 03, 2025, 05:52 PM
Description:
i change this in scheme:

2x ammo all weapons(but mortar, and rope =4, and not 2x team wep)
200% speed! 90 sec 2x retreat and hot seat time

Fall dmg 50% to 200%(2x dmg from intermediate)
Grider power 6 skunk power 5 rope power 4 jetpack juel = 60
2x object speed 400 maximum flames
extended fuses for mines granades sheeps
10 max crates and 2x chance

recommended play 16 vs 16 worms(2 teams from you) on 4x maps
Scheme game options
Game options
200
2
200%
Time options
15
90
6
10
10
Crate options
50
Sudden death options
37
Objects options
16
6
General options
Help
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
2
Low Gravity
2
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
Inf
Homing Missile
2
Mortar
5
Homing Pigeon
0
Sheep Launcher
0
Grenade
Inf
Cluster Bomb
6
Banana Bomb
0
Battle Axe
4
Earth Quake
0
Shotgun
Inf
Handgun
Inf
Uzi
Inf
Minigun
0
Longbow
4
Fire Punch
Inf
Dragon Ball
Inf
Kamikaze
2
Suicide Bomber
2
Prod
Inf
Dynamite
2
Mine
4
Sheep
2
Super Sheep
0
Mole Bomb
0
Air Strike
2
Napalm Strike
2
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
6
Pnuematic Drill
6
Girder
6
Baseball Bat
2
Girder Starter Pack
0
Ninja Rope
4
Bungee
4
Parachute
4
Teleport
4
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
4
Skunk
2
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
6
Freeze
0
Patsy's Magic Bullet
0
Damage x2
Inf
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
1
Mortar
0
Homing Pigeon
2
Sheep Launcher
1
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
7
Mole Bomb
0
Air Strike
5
Napalm Strike
7
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
0
Bungee
0
Parachute
0
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
4
Flame Thrower
1
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
2
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
1
Old Woman
1
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Jet Pack
60
Low Gravity
1
Fast Walk
1
Laser Sight
1
Invisibility
1
Bazooka
3
Homing Missile
3
Mortar
3
Homing Pigeon
3
Sheep Launcher
3
Grenade
3
Cluster Bomb
3
Banana Bomb
3
Battle Axe
3
Earth Quake
1
Shotgun
3
Handgun
3
Uzi
3
Minigun
3
Longbow
3
Fire Punch
3
Dragon Ball
3
Kamikaze
3
Suicide Bomber
1
Prod
3
Dynamite
3
Mine
3
Sheep
3
Super Sheep
3
Mole Bomb
4
Air Strike
3
Napalm Strike
3
Mail Strike
1
Mine Strike
1
Mole Squadron
1
Blow Torch
3
Pnuematic Drill
3
Girder
6
Baseball Bat
3
Girder Starter Pack
1
Ninja Rope
4
Bungee
1
Parachute
1
Teleport
1
Scales of Justice
1
Super Banana Bomb
1
Holy Hand Grenade
3
Flame Thrower
3
Sally Army
1
MB Bomb
1
Petrol Bomb
3
Skunk
5
Ming Vase
1
French Sheep Strike
1
Mike's Carpet Bomb
1
Mad Cow
3
Old Woman
3
Concrete Donkey
1
Indian's Nuclear Test
1
Armageddon
1
Skip Go
1
Surrender
1
Worm Select
1
Freeze
1
Patsy's Magic Bullet
1
Damage x2
1
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
2
Mortar
2
Homing Pigeon
1
Sheep Launcher
1
Grenade
2
Cluster Bomb
2
Banana Bomb
2
Battle Axe
2
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
4
Longbow
2
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
2
Mine
2
Sheep
2
Super Sheep
1
Mole Bomb
1
Air Strike
2
Napalm Strike
2
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
2
Pnuematic Drill
2
Girder
2
Baseball Bat
2
Girder Starter Pack
0
Ninja Rope
2
Bungee
2
Parachute
2
Teleport
2
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
1
Flame Thrower
1
Sally Army
0
MB Bomb
0
Petrol Bomb
2
Skunk
2
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
1
Old Woman
1
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Wind
400
Gravity
0.12000
Terrain Friction
0.98000
Rope Knocking
200
Petrol Turn Decay
0.10001
Petrol Touch Decay
15
Maximum flamelet count
400
Maximum projectile speed
64.00000
Maximum rope speed
32.00000
Maximum Jet Pack speed
10.00000
Maximum crate count on map at once
10
Sudden Death worm damage per turn
10
Game engine speed
2.00000
Sheep Heaven's gate
fuse
Conserve instant utilities
Double Time stack limit
2
Blood Level
50
RubberWorm crate rate
2
RubberWorm extended fuses/herds
Help

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FoxHound

I'd like to play this scheme with someone. Otherwise I'll play against myself to try it.