Schemes
April 26, 2024, 12:19 AM

CPR

CheckPointRace

Scheme #675, Viewed 783 Time(s)

Basic Information
Summary
F8
F12
Scheme Rate
5 / 5
Total Members Voted: 1
Acronym: CPR
Name: CheckPointRace
Type: Race
Submitted by: Ukraine Asbest

Download this scheme:
Downloaded 515 time(s).
Example replays: Downloaded 265 time(s)

Time: March 25, 2012, 02:35 PM
Description:
IMPORTANT : All teams must have the same color !
3 worms per team.
Use a map from the Map Pack (Deep Blue has more plops ; SunnyGo is easier, only last CheckPoint can plop)
You must place your worms at the start.
To accomplish a CheckPoint, you have to start ON a CheckPoint and finish ON another further CheckPoint. (ON means that your worm has to stay on it at the end of the turn, not just touching the CheckPoint)
You can teleport/move back to any CheckPoint you have ever accomplished, or to the Start of course, even during a turn.
The first to accomplish the Finish CheckPoint wins (remember that the 2nd player has one more turn, thus, draw can occur)
At SD, the player who reached the furthest CheckPoint wins, if both players are on the same CheckPoint, continue untill a player gets one CheckPoint further)
If you plop all your worms, if the other player is further, he wins, else, he continue playing normally. (untill he plops, gets further, or SD is reached)

"Original text and scheme by FnIxRobi"
Scheme game options
Game options
1
Time options
20
15
0
0
10
Crate options
25
Sudden death options
Objects options
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General options
Scheme weapons options
Weapons options
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Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
Inf
Bungee
0
Parachute
Inf
Teleport
Inf
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
Inf
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
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