Acronym: CreamFlavour
Name: Luckless slow-SD lots-of-nerfed-SWs INTERMEDIATE
Type: Battle
Submitted by: Kraidhan
Download this scheme:
Downloaded 601 time(s).
Time: September 13, 2009, 09:59 AM
Description:
This is a funnier version of our luckless slow-SD intermediate.
I recommend you play it before reading (cause there`s a lot of changes) but have in mind that:
- each player will get a set of weakened super weapons instead of his/her super weapon of choice (and a weakened 9-turns-delayed Banana Bomb as well)
- players will have more Parachutes/Bungees in exchange of some ropes
- some strategic weapons (the ones that make the game boring, IMO) were removed.
Now to the rules
Luckless: no crates or dud mines.
Slowest sudden death: water rises as slow as possible with no damage/penalties to worms.
Removed weapons: mortar, cluster bomb, handgun, bow & arrow, molotov & napalm strike.
Reduced to only 1 stock: battle axe, mine & uzzi.
Traded weapons: Sheep is now a Sheep Launcher.
All utility weapons are now available at the same quantity of 3. So:
- Ninja Rope: 3 (default is 5)
- Bungee, Parachute & Teleport: 3 (default is 2)
- Blowtorch, Girders & Pneumatic Drill remain at 3
Extra tools:
- 1x Fast Walk (no delay)
- 1x Laser Sight (no delay)
Extra weapons:
Instead of super weapons, each player will get...
- 1x Homing Pigeon (power set to 1, no delay)
- 1x Flame Thrower (power set to 2, no delay)
- 1x Mole Bomb (no delay)
- 1x Aqua Sheep (power set to 1, 5 turns delay)
- 3x Mad Cow (power set to 1, 5 turns delay)
- 1x Holy Grenade (power set to 1, 5 turns delay)
- 1x Banana Bomb (power set to 1, 9 turns delay)
- 1x Beretta (9 turns delay)
- 1x Earthquake (power set to 1, 9 turns delay)
Delays reduced to 0:
- Jet Pack
- Air Strike
- Homing Missile
(Skunk delay remains 2)
HUD settings: blood & remaining round-time.
This one is CREAM - cause we do need a new intermediate flavour!