Schemes
April 26, 2024, 11:18 PM

PanicShoppa

Panic (Double Power) Shopper

Scheme #707, Viewed 1426 Time(s)

Basic Information
Summary
Util.
F1
F7
F8
F11
F12
Crate probability
14%
9.3%
9.3%
9.3%
9.3%
9.3%
9.3%
4.6%
4.6%
4.6%
4.6%
4.6%
3.7%
2.3%
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Scheme Rate
Not rated yet
Acronym: PanicShoppa
Name: Panic (Double Power) Shopper
Type: Battle
Submitted by: Ukraine M4Dbrat

  • Please note that super weapons are on, it means that even if their crate probability in the scheme weapons options are set to 0, there's still chance for them to appear in game.
Download this scheme:
Downloaded 447 time(s).
Example replays: Downloaded 687 time(s)

Time: May 26, 2012, 07:14 PM
Description:
Shopper scheme for those, who are tired of usual Shopper and think it's too easy. Features (dynamics of Power Shopper)^2 and, sometimes, crate rape just like in Roper! Requires RubberWorm and incredible skills. Fun is guaranteed!

Scheme features:
- craterate(2), cratelimit(2), version164(TS8), sdet, ldet, fdpt
- only the most powerful weapons and some of usual weapons on full or almost full power, Super weapons (Nuke and girders are canned out), infinite low-powered Bazookas
- Nuke after 15 minutes
- All utilities

Worms: 6 in each team for 1v1 and FFA, 3 if 2v2, 2 if 3v3.
Rules:
- 2CBA (you can either pick or destroy crates. No crates may be left on map before you'll attack. Do that for ANY price)
- AFR (in pro meaning - you can attack from rope, parachute, fly... but not from Jet Pack)
- KTL if play FFA (every shot may damage leader!)
- Utilities usage anytime allowed (LGBA only rule cancelled here).
Maps:
- Small Shopper maps for unmodified scheme.
- Changing turn time allowed only if map is bigger/tighter than usually and/or requires that (then it may be from 5 to 10 seconds LESS than map recommends).
- Setting any other turn time may be done with agreement of most players.
- Usage of TS-Fly and AFA maps with/without adding FBA/AFA rules allowed (set 35 seconds then).
- NO Pod/Chamber/any other Shopper-kind maps allowed (just for fairplay).

Now go get those nasty crates!
Last update: 6 months and 2 weeks until Apocalypse.
Scheme game options
Game options
255
1
100%
Time options
10
20
3
10
10
Crate options
25
Sudden death options
Objects options
20
1
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
2
Low Gravity
Inf
Fast Walk
Inf
Laser Sight
Inf
Invisibility
2
Bazooka
Inf
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
Inf
Girder
0
Baseball Bat
0
Girder Starter Pack
Inf
Ninja Rope
Inf
Bungee
0
Parachute
Inf
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
Inf
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
1
Freeze
1
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
No extended options has been modified.
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