Acronym: PanicShoppa
Name: Panic (Double Power) Shopper
Type: Battle
Submitted by: M4Dbrat
- Please note that super weapons are on, it means that even if their crate probability in the scheme weapons options are set to 0, there's still chance for them to appear in game.
Download this scheme:
Downloaded 447 time(s).
Example replays: Downloaded 687 time(s)
Time: May 26, 2012, 07:14 PM
Description:
Shopper scheme for those, who are tired of usual Shopper and think it's too easy. Features (dynamics of Power Shopper)^2 and, sometimes, crate rape just like in Roper! Requires RubberWorm and incredible skills. Fun is guaranteed!
Scheme features:
- craterate(2), cratelimit(2), version164(TS8), sdet, ldet, fdpt
- only the most powerful weapons and some of usual weapons on full or almost full power, Super weapons (Nuke and girders are canned out), infinite low-powered Bazookas
- Nuke after 15 minutes
- All utilities
Worms: 6 in each team for 1v1 and FFA, 3 if 2v2, 2 if 3v3.
Rules:
- 2CBA (you can either pick or destroy crates. No crates may be left on map before you'll attack. Do that for ANY price)
- AFR (in pro meaning - you can attack from rope, parachute, fly... but not from Jet Pack)
- KTL if play FFA (every shot may damage leader!)
- Utilities usage anytime allowed (LGBA only rule cancelled here).
Maps:
- Small Shopper maps for unmodified scheme.
- Changing turn time allowed only if map is bigger/tighter than usually and/or requires that (then it may be from 5 to 10 seconds LESS than map recommends).
- Setting any other turn time may be done with agreement of most players.
- Usage of TS-Fly and AFA maps with/without adding FBA/AFA rules allowed (set 35 seconds then).
- NO Pod/Chamber/any other Shopper-kind maps allowed (just for fairplay).
Now go get those nasty crates!
Last update: 6 months and 2 weeks until Apocalypse.