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Pool Tourney #1

Tournament #465, Viewed 362 Time(s)

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Norway Masta
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Name: Pool Tourney #1
Type: Public
Game type: 1vs1
Created: August 05, 2012, 06:12 PM

Tournament scheme(s): scheme Pool
Click on the book to download the scheme. Click on the scheme name to view the scheme page.

Signups time: August 05, 2012, 08:00 PM

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Description:
Welcome to the first Pool tournament ever hosted!

There are some rules, they are listed below. (If you have any questions about these rules, or have some suggestions to other rules that should be added or some that should be removed, please leave a comment or pm me).

Here is the map, there are other colors as well, feel free to pick which one you like better. http://wmdb.org/21263

To win you have to plop all of your own worms (or get them outside of the map). You must plop your 8th worm last.

Rule 1. The worms must be placed like you normally would in pool, the white ball on one side of the map, and the triangle on the other side.

Rule 2. You may not select which worm you want to use as the white ball, unless the worm that is selected is outside the map, in that case, you must select the first worm that can act as a white ball, e.g. worm 2 is outside the map it's worm 2's turn, you can only select worm 3, unless that worm is outside the map as well, then you will select worm 4 (if worm 4 is outside the map you must select worm 5 and so on).

Rule 3. You may not plop the worm that is shooting (the white ball) the punishment for doing so, is skipping 1 turn.

Rule 4. The last worm of your own team and your oppontent's team must be plopped last. If you plop your own last worm or your opponent's last worm, the punisment is auto-lose (the last worm act as a black ball, you can still use him as the white ball when he is selected).

Rule 5. When you have 2 worms left, you can't use your 8th worm, you must select the other worm, e.g. worm 4 and worm 8 is the only ones left, then you have to select worm 4 to plop worm 8, as the black ball can no longer be a white ball.

The last worm standing, will be Worm x, x can be any number between 1 and 7. If your last worm standing is worm 8, you have lost.

Sometimes the worm won't go all the way out of the map, but if the worm still can shot both vertically, and a horizontally, it's counts as being inside of the map.

The games are played bo3 in the finals and in the bronze match, the rest will be played bo1.
Inf teleport is added so that you can show what you plan do to, for fun (like in bng), you may not use it to move.

Thanks goes to SiD for making this scheme, And Stringking for the map.

I tried to explain the rules the best i could, if anyone know how to express what i'm trying to express here, shorter and that is more easy to understand, please write the 5 rules in a better way, and send it to me in a pm. ^^ (In other words, my english isn't that good, maybe someone can help :p).

tl;dr? watch this reaplay: https://www.tus-wa.com/schemes/download/example-747-1/ you'll get the basic idea.

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Offline Masta

Tournament #465: Pool Tourney #1
« on: August 05, 2012, 06:14 PM »
« Last Edit: September 19, 2022, 06:33 PM by Masta »