91
Challenges Comments / Re: Challenge #892, NdSC #42
« Last post by Masta on April 22, 2024, 07:41 PM »Here is a video of the swoosh at the slowest playback speed. You can see this for yourself by pressing Shift + 0 + 9
That's not how the game works, you are wrong.
By my definition, the last frame you see the actual rope is what counts.That's not how the game works, you are wrong.
The last rope angle rendered before releasing the rope is never the same as the angle at which the next rope will be shot, unless the rope is perfectly still when released. This is because the rope internally undergoes a frame worth of motion before being released.
Even by your own definition it was a swoosh, and you were wrong to assume that the rope would not go past perfectly vertical.
there is no "official" way of doing any move on the rope, its basically what people agree on.I agree, but that isn't what I'm disputing.
Yeah but at best it would be totally vertical, and still not a swoosh.
My definition of a swoosh though, is when the rope is past the perfect vertical point moving downwards
I played Earthbound after watching this video. And since then it's one of my favourite games. I also knew about Ness character in Super Smash Bros. (Nintendo 64)i=g5NT5d4xMipOs2XT
Well, no rules doesn't mean people won't complain about your playstyle (see Hysteria). We could simplify the rulebook though and get rid of "unnecessary" rules. The rule set suggested by KRD is a good base for that process: