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#1
Mappacks Comments / Mappack #676, Destructible Wal...
Last post by FoxHound - Today at 01:52 PM
I decided to publish all the current maps I have for my scheme called Destructible Walk for Weapons, that without Plutonic wouldn't be such a thing.
#2
Quote from: Big Billy on Today at 08:44 AMHere is a replay of a successfull beat of one map. This was the 6th try when we did it.
Pretty fun.

I just watched it. Looks very fun. It is more interactive and friendly with new players that want to rope better, also all players are usually close to each other, so it is different from regular BRR that one player is far ahead of the others. In this scheme this can happen, but if one fail everybody loses. This scheme makes you think and don't follow the arrows of the map, the mines can help a lot when on thin lines. Sometimes is better to use zook early and don't wait for the last second of the turn time, because the shortcut is way better on specific spots.
#3
Here is a replay of a successfull beat of one map. This was the 6th try when we did it.
Pretty fun.
#4
TUS Discussion / Re: Small game community. VERY...
Last post by Chicken23 - Yesterday at 11:42 PM
Shrinking community is due to the following main reasons iMO:


No secure logins
No official in game ranks
Difficultly in hosting so no new players hanging around
No new updates in a long time
Too many community leagues which splits the player base
Current community league systems - personally I have zero interest in tus because all rounder league means I've got to play rope schemes in playoffs if I qualified. The vision that MI had for merging all the leagues into 1 overall but allowing single scheme playoffs would resolve this.


Then on top of all of that. The old worm players have all moved on to other games which have better versions of the above or address those issues. Even the old school players now in our 40s, they'll play game or watch tv but won't play worms because of the issues above
#5
Leagues Games Comments / Game #245868, reported by blit...
Last post by Godmax - Yesterday at 09:08 PM
Blitzed is unbeatable when sober. Walrus will do everything he can to avoid him right now. He has to wait for the perfect moment to get the pts again
#6
Maps Comments / Map #22458, Cheese islands by ...
Last post by Kisiel - Yesterday at 09:00 PM
Cheesy map
#7
Wormkit Modules / Re: wkshowkits
Last post by King-Gizzard - Yesterday at 08:37 PM
I don't think it would be possible via a Wormkit module unless everyone had the module installed.  It might be a nice feature to have baked into the next version of WA but then someone could create a module to manipulate the list of modules that it sends when requested.

There are technical possibilities to secure Wormkit module loading to an extent but it's probably a terrible idea to do it.
#8
Schemes Comments / Re: Scheme #5994, ILikePoop su...
Last post by h3oCharles - Yesterday at 03:44 PM
we have ZaR at home
#9
Schemes Comments / Scheme #5994, ILikePoop submit...
Last post by FoxHound - Yesterday at 02:30 PM
Is the poop the Bazooka?

I was thinking to make a scheme called Poop 💩 (or Shit) for Weapons involving mines. You have to poop first, then based on where the mine fell you need to use that weapon. I was brainstorming about this in Argentina with sbs based on Godmax's posts.

Your idea seems different, maybe a replay would be good, for all the poops of us apes, either ladies or gentlemen.
#10
Wormkit Modules / Gamepad support mod release [w...
Last post by morni228 - Yesterday at 02:19 PM
Phew... Finally finished it. Kinda.

You'll find the mod itself plus control customization program here: https://disk.yandex.ru/d/srDrlvR3OEtKTA

Installation:
1. Run the game and enable wormkit modules support in settings, obviously.
2. Download the archive
3. Unpack it to any location of your choice.
4. Run wk-gamepad-config.exe

The mod will be installed and you'll see the  control customization program window. It may be a little complicated, but I have left a lot of explanations thoughout the program; just hover the row in a table that you're confused with and you'll see a popup with explanation. Also there are blue question marks with tooltips too.

Both DirectInput and Xinput are supported, however, Xinput is more recommended (if your gamepad supports it) as it has more clear button/axes names.

For Wine users: run the program's exe within the Wine prefix you use to run the game.

Large credits to @nizikawa as he taught me everything from scratch. Now he can be kinda proud of his student :D
Paradise - THeDoGG