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#11
Mappacks Comments / Re: Mappack #654, Doubled dime...
Last post by FoxHound - Yesterday at 01:22 PM
Quote from: Korydex on Yesterday at 08:59 AMthanks! btw how is that one so glitchy ;D

I just tried reproducing that bug again and I got a similar result (see the attachment). It has to do with the feature of wkTerrainSync of amplifying maps and the preview button, specially the remove colour feature, I believe. Not sure which custom terrain I used when I got the glitch of the map you played, maybe it is the "Dark" terrain or that one "Woodman".

By the way, you didn't use the most powerful weapon of the scheme in your game: the Air Strike. I'm thinking about nerfing it, or increase the delay. I need to test the scheme with more ammo for ropes, I think it is needed. Fast Walk I'm considering to add, too. The Fall damage I need to test if it's better to keep it 100% or 200%. I think I only tested with 50% FD and it is not good.

Watching your game I realized that the grave damage is x2 if your turn didn't end, but if the turn ended, it is normal power. So, first shotgun shot = x2 grave damage, the second shot is regular grave damage.
#12
Wormkit Modules / Re: wkshowkits
Last post by Kradie - Yesterday at 12:29 PM
Nobody has anything to say? If there is a reason for lack of respond then perhaps I missed something? Either way, I think it would be nice module to have, let alone a feature built into the game. At least Kaleu likes the Idea :)
#13
Mappacks Comments / Re: Mappack #654, Doubled dime...
Last post by Korydex - Yesterday at 08:59 AM
thanks! btw how is that one so glitchy ;D
#14
General discussion / Flood Rope Race EZ PZ map pack...
Last post by Micro - July 04, 2025, 11:06 PM
new easy maps for 2-3 players with dedicated schemes.
#15
Mappacks Comments / Re: Mappack #654, Doubled dime...
Last post by FoxHound - July 04, 2025, 09:08 PM
Quote from: Korydex on July 04, 2025, 05:42 PMlooks cool! but where to find the scheme?

I still want to finish it before releasing officially. I need to test a lot of things. The provisory version I posted here.

There is a variation by debilius that was officially released, but I didn't try it yet.
#16
Mappacks Comments / Re: Mappack #654, Doubled dime...
Last post by Korydex - July 04, 2025, 05:42 PM
looks cool! but where to find the scheme?
#17
Files Comments / Re: File #3203, Gfx replace
Last post by kurs - July 04, 2025, 12:46 PM
Quote from: h3oCharles on July 02, 2025, 08:19 PM
Quote from: kurs on July 01, 2025, 11:59 AMI don't quite understand what this has to do with the wkTerrain module, [...]

a theme creator can distribute sprites alongside the theme, and everyone with wkTerrainSync and that theme will see these sprites at the same time, and not just the one who installed ur gfx pack

the flaw tho... it's just one specific theme
Yes, we have already sorted this out, thank you.
#18
Mappacks Comments / Mappack #654, Doubled dimensio...
Last post by FoxHound - July 03, 2025, 03:49 PM
I finally uploaded these maps. Enjoy.
#19
Cups and Tournaments Comments / Re: Cup #1263, Elite House Pre...
Last post by tita - July 03, 2025, 12:04 AM
Stylez, sunday  20:00gmt?
#20
Files Comments / Re: File #3203, Gfx replace
Last post by h3oCharles - July 02, 2025, 08:19 PM
Quote from: kurs on July 01, 2025, 11:59 AMI don't quite understand what this has to do with the wkTerrain module, [...]

a theme creator can distribute sprites alongside the theme, and everyone with wkTerrainSync and that theme will see these sprites at the same time, and not just the one who installed ur gfx pack

the flaw tho... it's just one specific theme