Recent posts
#11
General discussion / Re: New CO-OP scheme Flood Rac...
Last post by Big Billy - July 02, 2025, 05:29 PMQuote from: Kradie on July 01, 2025, 09:01 AMWill there be a cup of this scheme?
Would be cool. But it would be 2vs2 cup.. and the last time I hosted a 2vs2 cup basicly no game was played ae
#12
Files Comments / Re: File #3203, Gfx replace
Last post by King-Gizzard - July 02, 2025, 01:11 PMDoes anyone running 3.8 not have these files? I'm happy to assume everyone needs to be on the latest version of WA when using these mods. wkTerrainSync requires 3.8 also.
#13
Files Comments / Re: File #2415, Halloween
Last post by kurs - July 02, 2025, 12:18 PMQuote from: MonkeyIsland on July 02, 2025, 10:31 AMQuote from: kurs on July 02, 2025, 12:58 AMDamn, how do you insert a picture into a message here without using third-party storage?![]()
Click on the "reply" button. It shows you the full editor with the ability to attach images.
What a blockhead I am, I didn't pay any attention to the button below the text field)) Thanks
#14
Files Comments / Re: File #3203, Gfx replace
Last post by kurs - July 02, 2025, 11:49 AMQuote from: King-Gizzard on July 02, 2025, 08:33 AMyou're probably best restoring those two filesMaybe so, but it seems to me that in the future, when creating new resources for the game, you should take into account that they may be missing not only for me (not everyone has the Steam version), for example, the previous version that I used came without these files right out of the box, although I unfortunately do not remember the publisher, now I have the GoG version.
#15
Files Comments / Re: File #3203, Gfx replace
Last post by kurs - July 02, 2025, 11:37 AMQuote from: King-Gizzard on July 02, 2025, 08:33 AMI've always been confused about why gfx, gfx0 and gfx1 all exist. gfx0 and gfx1Yes, and I think I read somewhere on old forums that this also exists for display on old pot-bellied monitors, but I can't judge how true this is)
And I always thought that it is included in the game settings menu, where there is a small window with colored stripes, with the name "change color scheme" As in the screenshot below
Quote from: King-Gizzard on July 02, 2025, 08:33 AMIf you try the Retro Hell terrain and look at the replaced clouds, you'll see what I meanYes, you are right, the clouds are discolored, but everything else works well, so for me, for example, it is not critical because I usually turn on maximum falling debris in the background during the game)
Quote from: King-Gizzard on July 02, 2025, 08:33 AMAnd great job with the WoG terrain!Thank you!, it's nice to hear this from a professional)
#16
Files Comments / Re: File #2415, Halloween
Last post by MonkeyIsland - July 02, 2025, 10:31 AMQuote from: kurs on July 02, 2025, 12:58 AMDamn, how do you insert a picture into a message here without using third-party storage?![]()
Click on the "reply" button. It shows you the full editor with the ability to attach images.
#17
Files Comments / Re: File #2415, Halloween
Last post by King-Gizzard - July 02, 2025, 09:22 AMQuote from: kurs on July 02, 2025, 12:56 AMIt's interesting that I haven't seen anyone using Front.spr in their landscapes, only Back. Why isn't it popular?
I did some quick testing of front.spr a while ago. The main consideration is it obscures the view of the water and I think the parallax movement could do with some tweaking to move quicker than the terrain layer when scrolling. It would be cool to see in a terrain though. That layer can be animated as well.

#18
Files Comments / Re: File #3203, Gfx replace
Last post by King-Gizzard - July 02, 2025, 08:33 AMAhh ok, I've always been confused about why gfx, gfx0 and gfx1 all exist. gfx0 and gfx1 take priority if they exist by the looks of it.
Yeah the wkTerrainSync sprite replacement feature is great because all players get to see the new sprites without any manual replacement. I've noticed that if you delete gfx0 and gfx1, it messes up this feature (it causes weird palette issues likely because gfx.dir uses a different palette) so you're probably best restoring those two files. If you try the Retro Hell terrain and look at the replaced clouds, you'll see what I mean : https://www.tus-wa.com/files/file-3000/
There was no problem with you creating a new palette for your gfx.dir replacement file, it worked perfectly. And great job with the WoG terrain!
Yeah the wkTerrainSync sprite replacement feature is great because all players get to see the new sprites without any manual replacement. I've noticed that if you delete gfx0 and gfx1, it messes up this feature (it causes weird palette issues likely because gfx.dir uses a different palette) so you're probably best restoring those two files. If you try the Retro Hell terrain and look at the replaced clouds, you'll see what I mean : https://www.tus-wa.com/files/file-3000/
There was no problem with you creating a new palette for your gfx.dir replacement file, it worked perfectly. And great job with the WoG terrain!
#19
Files Comments / Re: File #2415, Halloween
Last post by kurs - July 02, 2025, 12:58 AMQuote from: doc on August 03, 2022, 09:12 PMSo Kradie wanted me to do this little edit of your terrain, thought you might wanna see it.Damn, how do you insert a picture into a message here without using third-party storage?

#20
Files Comments / Re: File #2415, Halloween
Last post by kurs - July 02, 2025, 12:56 AMIt's interesting that I haven't seen anyone using Front.spr in their landscapes, only Back. Why isn't it popular?