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#31
Gaming Central / Re: 90's games on modern PC's?
Last post by Korydex - June 30, 2025, 06:41 PM
if you got a beast pc you can try this
Spoiler! View

for dos games good old dosbox is nice and it has improved a lot
Spoiler! View
#32
TUS Discussion / Re: Small game community. VERY...
Last post by Big Billy - June 30, 2025, 06:36 PM
On the other hand sometimes there are 10games open at the same time on the weekends.
#33
TUS Discussion / Re: Small game community. VERY...
Last post by Korydex - June 30, 2025, 06:15 PM
It's 18 gmt now which was usually about prime time but #ag is almost empty like it always was in the mornings :o is it just a good summer evening or did everyone decide to leave for good this year indeed :-[
#34
Gaming Central / Re: 90's games on modern PC's?
Last post by Y2JID - June 29, 2025, 08:53 PM
C&c :-*
#35
General discussion / Re: wassup
Last post by Y2JID - June 29, 2025, 08:50 PM
Dog sup bro
Don't have a pc anymore 😔 so don't worm
Miss the game hopefully be back one day
#36
Wormkit Modules / Re: wkSuperFrontendHD 0.4.4 re...
Last post by Joeker Wilde - June 29, 2025, 07:32 PM
This is fantastic! Have a monitor 3440 x 1440 (max ratio) but run almost everything on the 2560 x 1440 in full screen mode, everything is zoomed out a bit too much but that didn't take long to get used to as it makes navigating the default Worms Armageddon maps & the huge custom maps online so much easier. Also noticed that with the larger ratio, the maps can have more worms & mines/barrels without forcing you to manually place every worm before matches start (even if that was turned off, it would still happen if more then 16-20 Worms were in play, removing all mines & barrels too).
#37
Files Comments / Re: File #3203, Gfx replace
Last post by King-Gizzard - June 29, 2025, 04:02 PM
Quote from: kurs on June 28, 2025, 05:12 PMOh god! You are absolutely right, I did not want to offend those players who have vision problems, and therefore made a version with normal colors not for colorblind people, to be honest I completely forgot about it, but considering that I have very crooked hands, I will hardly be able to fix the palettes, I barely managed to cope with this volume, please take into account that I am a killer and not a coder, just an enthusiast))

I think we might be talking about different things but I see what you mean.  I was talking about the wkTerrainSync feature where you can replace individual sprites for a custom terrain rather than changing sprites globally.  But I've just had a look at the sprites and noticed that you've created a new palette for all assets so replacing individual sprites for terrains won't work so well without palette conversion.

But as an example, I've updated my Halloween terrain to include the Worms 2 death animation and the new blood animation.  I converted these sprites to the global (stock) gfx palettes for gfx0 and gfx1 : https://www.tus-wa.com/files/file-2415

So the Level.dir.txt file for the terrain has the following entries to replace the sprites :

gfx0\wdie.spr
gfx0\wormhit1.spr
gfx0\wormhit2.spr
gfx1\wdie.spr
gfx1\wormhit1.spr
gfx1\wormhit2.spr
#38
Files Comments / Re: File #3203, Gfx replace
Last post by h3oCharles - June 29, 2025, 01:06 PM
pretty sure this is the first time in 3.8+ days I see someone do sprite swaps, great work
#39
Leagues Games Comments / Game #245850, reported by blit...
Last post by Godmax - June 29, 2025, 12:40 PM
taner is bad
#40
General discussion / Re: New CO-OP scheme Flood Rac...
Last post by Micro - June 29, 2025, 11:19 AM
Quote from: MonkeyIsland on June 29, 2025, 08:11 AMI've removed offtopics from this post. Please stick to the topic.

sorry