Quote from: kurs on June 28, 2025, 05:12 PMOh god! You are absolutely right, I did not want to offend those players who have vision problems, and therefore made a version with normal colors not for colorblind people, to be honest I completely forgot about it, but considering that I have very crooked hands, I will hardly be able to fix the palettes, I barely managed to cope with this volume, please take into account that I am a killer and not a coder, just an enthusiast))
I think we might be talking about different things but I see what you mean. I was talking about the wkTerrainSync feature where you can replace individual sprites for a custom terrain rather than changing sprites globally. But I've just had a look at the sprites and noticed that you've created a new palette for all assets so replacing individual sprites for terrains won't work so well without palette conversion.
But as an example, I've updated my Halloween terrain to include the Worms 2 death animation and the new blood animation. I converted these sprites to the global (stock) gfx palettes for gfx0 and gfx1 :
https://www.tus-wa.com/files/file-2415So the Level.dir.txt file for the terrain has the following entries to replace the sprites :
gfx0\wdie.spr
gfx0\wormhit1.spr
gfx0\wormhit2.spr
gfx1\wdie.spr
gfx1\wormhit1.spr
gfx1\wormhit2.spr