Quote from: franz on June 25, 2012, 11:47 AM
ropa, there's no reason ckc should avoid cf in your example. ckc still has tons to gain since CF still has high overall rating, and the only reason CF loses little is because their season has only just started and CKC has a strong overall rating --> they haven't earned anything yet, so their seasonal performance is low and takes smaller hits vs strong clans.
everyone has to earn their season rating, and playing strong clans is generally encouraged, especially early in the season. (this had been discouraged in previous system, so this is seen as a big improvement).
guys it's early in the season and no one is even close to nearing the minimum games for playoff spots. once that comes closer, you'll notice each of those clans losing way more compared to early. In the end, everyone still needs to earn their seasonal performance. It's up to you how you chose to get there.
I don't understand the reasoning behind this. And I don't mean the maths, I mean why is it that way? You guys need to go back and start from the basics. The variation of point gain and loss is only there to solve a problem: the ladders were not accurate to skill and performance. Whilst this is an improvement it still has a bunch of loopholes. Major f@#! ups CAN happen. This is extremely inaccurate the moment a high overall ranked player takes a break and comes back on the day 20 of the season. Assuming that guy coming back has similar level to the top 8 that season, that guy is going to have a really easy start.
So I was completely wrong, but now reading you franz I realize that if you are a high overall player, it is a good idea to not play the first few days, because you want your seasonal rating as low as possible to minimize losses, and that can be played with. I know it might not be a problem, in practice, but in theory, it seems to me, and theory can become practice without any of us intervening.
What I would do is find a way to "average" the two (season and overall points) and get a number that indicates the amount of gain loss for your SEASON RATING, obviously, MUCH MORE importance should be given to overall, because in the end, the points represent how hard it was for A to beat B (or how easy), and like I said, player skill doesn't reset, unless people take a long break, in which case they can reset it themselves.