Experimental season any1?

What I would like to see/test more:
Team17
- Add 2 x Select Worm like there was originally. As we know, select worms got removed by accident (wwp). I've played some tus games with Free and Korydex with select worms included. You can make some finishing moves during SD, like teleport near the opponent and then use select worm. They give more importance to the early game and make you less dependent on SD weapons. Draws are a problem in T17 and Select Worms help a bit with that.
Roper
- Remove CBA rule, change retreat time to 5s and health crates to 25HP. This way "crate rape" costs you less cos you have the choice of ignoring the crate (perhaps collect it later on). This helps especially on the bazooka turn where crate luck plays a big role.
Shopper
- Add more weapons cos currently it's extremely boring with high crate chances for a couple of weapons. The current scheme takes also less skill cos you need to master less weapons. Add at least Bazooka, Homing Missile, Super Sheep, Flame Thrower.
- Decrease the chance of Select Worm or remove it completely (add inf. ammo and delay). Select Worm can be really unfair in Shopper/WxW. TUS Shopper scheme has 1.2% chance and it would be possible to decrease it to 0.2%. Better disable it completely

Big RR
- Remove Banana Bomb. Many play without banana already. I prefer 30s turn time over 40s cos a bit smaller chance for a draw.