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MapGEN v0.9.1.1

Started by Plutonic, July 25, 2015, 09:28 PM

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0 Members and 2 Guests are viewing this topic.

goosey

I love this program! Great for making intermediate islands on the fly that are a bit more complex. I'm also working on some custom themes with all new assets. I'll post them here when I'm done.  ;D

h3oCharles

Quote from: goosey on January 22, 2017, 06:35 PM
I love this program! Great for making intermediate islands on the fly that are a bit more complex. I'm also working on some custom themes with all new assets. I'll post them here when I'm done.  ;D

Do one with lots of memes from the 90's :D

goosey

#242
Make worms great again!

Theme zip attached, just extract to MapGen\data\generic\themes

Sbaffo


Plutonic

Have now uploaded a new version: v0.8.6.0

* Changed the way that SuperSheepRace maps are generated, specifically how it goes about trying to fill the map area as complexity is increased. At maximum, it should now fill almost all of the available space.

http://worms2d.info/MapGEN

Plutonic

Uploaded a minor update, v0.8.6.1 that Optimises the SSR generator. It reduces time for a fully complex map on my laptop from ~8 seconds to ~0.5 seconds.

SiD

#246
The WKB article still says v0.8.6.0

Generating a SSR map in the map editor takes about 15s for me (in the program: 0.3s)

h3oCharles

Forts with manually grass enabled crashes the program

TheWalrus

Quote from: TheMadCharles on August 09, 2017, 06:57 PM
Forts with manually grass enabled crashes the program
if you are using this program with forts you've already lost

h3oCharles

Quote from: TheWalrus on August 10, 2017, 05:21 AM
Quote from: TheMadCharles on August 09, 2017, 06:57 PM
Forts with manually grass enabled crashes the program
if you are using this program with forts you've already lost

naah dude, I make quad islands or huge single islands most of the time

Plutonic

Oops! Updated WKB...

Not getting the crash with Forts though...

h3oCharles

*shameless bump*

hi, Fort objects have borders on them, making them look disgusting.

philie

anyway, nice map xD

h3oCharles

#253
*shameless bump again*

how does one set up the gradient color?
EDIT1: If I get the gradient working, I can give you Tetris theme (thx SiD)
also, StepS has ARTemych's Egyptian theme

EDIT2: Do you plan on adding girders?

Plutonic

Hi, sorry, I dont check by here all that often! (feel free to PM me if you dont see a response here, as at least that tends to email me!)

Wow, that fort map... I dont remember seeing that, I will try to take a look when I get a chance.

For the sky graient colour look in the Settings.txt files in the theme folder, it should look something like:

themeid: 21
waterlv: 0
watercol: 0
skytop: FF404264
skybottom: FF62412C

Some of these are experimental / no longer supported by WA itself, but the themeid number is what dictates the falling objects and gradient colours I think.
Skytop and Skybottom should probably be set to match. (though I cant remember why, something to do with palette generation for the map I think), but if you find another theme that has the right gradient you can just copy it's Settings.txt file across.

As for girders... I have concidered it, but not really dug to deep. If enough people want features I am happy to try.

Paradise - THeDoGG