Started by xKoweKx, June 20, 2016, 11:15 PM
0 Members and 1 Guest are viewing this topic.
Quote from: Sensei on October 19, 2017, 12:10 AMAlso expecting your tetris terrain in here. Guess that's a bit harder to achieve?
Quote from: Sensei on October 19, 2017, 12:10 AMAm I wrong or those custom textures would also be able to avoid pixelated roofs? All these originals can't, unfortunately.
Quote from: SiD on October 19, 2017, 10:57 AMNot sure what you mean by pixelated roofs.
Quote from: SiD on October 19, 2017, 03:03 PMTime to make your own boom race maps sensei.
Quote from: MonkeyIsland on July 25, 2017, 07:07 PMYou're muted you for a few days.
Quote from: j0e on October 21, 2017, 12:20 AMI can't open the tetris soil in my image editor. Just wanted to see what dimensions custom soils have to be. There's tons of nice stuff on Google Images that could be used if you search "tile gif".
10 //Unkown0 //Specifies whether object is in front or behind the terrain. 0 = behind, 1 = in front0 //Specifies whether destroyed soil (soil.img) appears when the object is destroyed.1 //Enables or disables collision for object1 //Specifies whether other objects can be placed onto this one. 1 = no in this case.3 //Location type of object (0/1 = sides of map, 2 = hanging from ceiling, 3 = standing on floor)
Quote from: SiD on October 24, 2017, 09:27 AMMaking custom terrainsDownload:http://worms2d.info/WA_directory_editorThe program has a lot of bugs so good luck.Open an existing Level.dir file and click "Extract, convert, log" and select a folder.All the img files and spr files will be converted to img.bmp and spr.bmp.Inf files: There is one for each map object, and they specify where on the map they can be placed (on the grass, hanging from ceiling, sides)Spd files: There is one for each spr file (animated sprites), open with text editor. They're self explanatory.index.txt: Just lists all the objects.Level.dir.txt: is the log file that sprite editor uses when you click the "Reconstruct from log" button.All bmp files should use a 113 colour palette (including black).When creating/editing bmp files, you should save them as 8 bit OS/2, and make sure black is indexed 1 (I only know how to do this in Photoshop)After you've created your bmps and written your spds and infs.. make sure the img, spr and inf files are listed in level.dir.txt, then use sprite editor to reconstruct from log, and save the DIR file.The process is a bit of a headache but doable. Any problems feel free to message me.If you want to try something else to generate your own terrains: http://worms2d.info/MapGEN