Quote from: Korydex on Today at 08:59 AMthanks! btw how is that one so glitchy 
I just tried reproducing that bug again and I got a similar result (see the attachment). It has to do with the feature of wkTerrainSync of amplifying maps and the preview button, specially the remove colour feature, I believe. Not sure which custom terrain I used when I got the glitch of the map you played, maybe it is the "Dark" terrain or that one "Woodman".
By the way, you didn't use the most powerful weapon of the scheme in your game: the Air Strike. I'm thinking about nerfing it, or increase the delay. I need to test the scheme with more ammo for ropes, I think it is needed. Fast Walk I'm considering to add, too. The Fall damage I need to test if it's better to keep it 100% or 200%. I think I only tested with 50% FD and it is not good.
Watching your game I realized that the grave damage is x2 if your turn didn't end, but if the turn ended, it is normal power. So, first shotgun shot = x2 grave damage, the second shot is regular grave damage.