Challenges
June 20, 2021, 01:19 PM

cheese

Challenge #558, Viewed 3044 Time(s)

Basic Information
Rate challenge
5 / 5
Total Members Voted: 2
Name: cheese
Type: Misc
Moderator: Finland Husk

Started: October 05, 2015, 04:08 PM
Expire time: October 12, 2015, 05:30 PM

EXPIRED
You can still submit your time. But you won't recieve the 4 points as it is not the current challenge anymore.

Challenge maps:
Scheme File(s): scheme WRTT [Fast Walk]

Description:
do not lose ur turn =P
replays are hidden but let me know if u want dem public
use any shortcuts u can find

Get ur ass on the red/yellow block ok thanks bye
Name: Cheese map by _ssm_
Best Record: 345.28 by Pavel-B
Pending times: 0
Number of members participated: 5
Number of Records: 6

Download Map:
Downloaded 364 time(s)
Recorded Country Player Recorded Groups Record Replay Map Points Posted Overall Points Overall Rate Info
1st Russian Federation Pavel-B NNN 345.28s
p:0:00
20 May 13, 2021, 06:55 PM 1,021 Absolute Beginner
2nd Russian Federation BoolC che bf 363.24s
p:0:00
15 October 09, 2015, 03:03 PM 1,936 Veteran
3rd Russian Federation _ssm_ che bf 394.9s
p:0:00
10 October 08, 2015, 02:59 PM 7,180 Elite
4th Finland Husk TdC dS bf 525.64s
p:0:00
5 October 13, 2015, 02:24 PM 5,202 Elite
5th Hungary Csongi dP rM ea 528.66s
p:0:33
4 October 07, 2015, 03:56 PM 2,329 Field Marshall

Statistics of this challenge

Points Overall Points Overall Rate
Russian Federation BoolC 25 1,936
Russian Federation _ssm_ 20 7,180
Hungary Csongi 15 2,329

Author Topic: Challenge #558, cheese  (Read 3095 times)

0 Members and 1 Guest are viewing this topic.

Offline Husk

Challenge #558, cheese
« on: October 05, 2015, 07:58 PM »
finish is getting ur worm on the red/yellow box =) careful not to plop ur worm! =D have funzerino

fun map ssm =)

Offline TheWalrus

Re: Challenge #558, cheese
« Reply #1 on: October 06, 2015, 02:32 AM »
maybe ssm can show us the jumps if he's going to post a replay, dunno if he will do a time on his own map.  haven't played this yet, will give it a crack this week.

Offline _ssm_

Re: Challenge #558, cheese
« Reply #2 on: October 06, 2015, 05:55 AM »
I can show if Husk will open replays for this challenge.

Offline Csongi

Re: Challenge #558, cheese
« Reply #3 on: October 06, 2015, 10:41 AM »
I did all the jumps, but i dont have rhe nervs/patience do make all of ghem in one turn :<
Cool map anyway :)
"Every day I get up and look through the Forbes list of the richest people in America. If I'm not there, I go to work." - Robert Orben

[avirex`mm] ill rape ur mother
[avirex`mm] twice in the same night
[avirex`mm] and she will ask for a third
[avirex`mm] cuz she's a whore

kins> Don't let girls ruins ur tus games :)


Offline _ssm_

Re: Challenge #558, cheese
« Reply #4 on: October 06, 2015, 11:01 AM »
Thx :)

Offline Prankster

Re: Challenge #558, cheese
« Reply #5 on: October 07, 2015, 04:49 AM »
Oh, are these still going? Maybe I should dust off my skills and give it a shot :D

Offline Husk

Re: Challenge #558, cheese
« Reply #6 on: October 07, 2015, 07:30 AM »
aeeee prank =D yes these are great times to be a battleracer =P also check out the expired battlerace challies u might find some fun/challenging maps =)

Offline kiddy

Re: Challenge #558, cheese
« Reply #7 on: October 08, 2015, 11:19 AM »
there's my replay cause the mod deleted it

*EDIT: Replay removed due to challenge replayed must be private till the challenge has expired.
« Last Edit: October 08, 2015, 05:19 PM by MonkeyIsland »

Offline Husk

Re: Challenge #558, cheese
« Reply #8 on: October 08, 2015, 01:11 PM »
ok o_O

if you see a challenge that has hidden replays, it's probably not a good idea to post a replay in the challenge topic |: I'll ask MI to remove it

Offline TheWalrus

Re: Challenge #558, cheese
« Reply #9 on: October 08, 2015, 01:31 PM »
Already d/l it!  Didn't want to solve the vertical drill jumps for myself because repetitive and random.  Thx kiddy :)

Offline Husk

Re: Challenge #558, cheese
« Reply #10 on: October 09, 2015, 05:57 AM »
there's my replay cause the mod deleted it

kiddy don't know what happened there, please try again

Offline Husk

Re: Challenge #558, cheese
« Reply #11 on: October 09, 2015, 06:03 AM »
Didn't want to solve the vertical drill jumps for myself because repetitive and random.
just a question: how do the vertical drill jumps differ from any other obstacles in various maps?

every map has same steps: try different jumps, memorize them, do them all without losing a turn.

so if we go with ur logic, every battlerace map that has ever existed is repetitive and random


Offline TheWalrus

Re: Challenge #558, cheese
« Reply #12 on: October 10, 2015, 04:15 AM »
Didn't want to solve the vertical drill jumps for myself because repetitive and random.
just a question: how do the vertical drill jumps differ from any other obstacles in various maps?

every map has same steps: try different jumps, memorize them, do them all without losing a turn.

so if we go with ur logic, every battlerace map that has ever existed is repetitive and random
most jumps can be solved logically with spatial knowledge of how far worms jump with the differing types and how the worms will react to terrain, i.e. bump jumps.  trap jumps (those that stop vertical momentum) into a vertical area all while losing your turn because you incorrectly, and blindly, i might add, chose erroneously does not fit into the spectrum of every battlerace ever made.  we're comparing russian roulette to chess here.  just because you know which barrel the bullet is in after the fact does not make you any more prepared for the first try.  there's nothing wrong with the jumps persay, the map is not bad at all, i just prefer something that i don't have to learn blindly and rather prefer jumps that i fail and learn therein because of incorrect approach rather than through a process of classical conditioning. 

simply:
1.  "i missed the jump, should have used the bump jump, the ceiling was too low"; or "i was too close to the edge while jumping, i should have jumped from farther back because my worm bounced off the object rather than sticking the jump."

2.  "i missed the jump, i needed to bump jump off two walls to stick to a minimum height pixel and then backflip out"

if there were any rhyme or reason to these drill sections, i would feel otherwise i think.  i've seen some good battlerace players solve very difficult sections on their first try on tough maps.

at the end of the idea i think there is just a clash of ideology, i just enjoy solving sections based on my knowledge of worms mechanics vs what i am terming as blind luck on a first run.  i am no more prepared now than i was the first time i ran into this type of drill section.  i cannot say that of the vast, vast, majority of battlerace maps.

Offline Husk

Re: Challenge #558, cheese
« Reply #13 on: October 10, 2015, 05:07 AM »
Didn't want to solve the vertical drill jumps for myself because repetitive and random.
just a question: how do the vertical drill jumps differ from any other obstacles in various maps?

every map has same steps: try different jumps, memorize them, do them all without losing a turn.

so if we go with ur logic, every battlerace map that has ever existed is repetitive and random
something about how vertical drill jumps are blind or wtf
ok how did I get up the vertical drill hole first try? I watched carefully what pixels looked like they could be reached with either enter/bank enter/double enter/bank double enter/backflip/bank backflip

carefully observing the map made me get up the vertical drill hole first try without any guessing or blind jumps

Offline Prankster

Re: Challenge #558, cheese
« Reply #14 on: October 10, 2015, 09:54 AM »
I like the ever changing drill holes. Keep trying to find the shortest route. Btw, I need a mac compatible w:a first... And then, some free time :)