Challenges
September 17, 2021, 11:03 AM

Battle Racer Electronic Corp

Challenge #773, Viewed 629 Time(s)

Basic Information
Rate challenge
3.75 / 5
Total Members Voted: 4
Name: Battle Racer Electronic Corp
Type: Misc
Moderator: Russian Federation Korydex

Started: August 31, 2021, 06:30 PM
Expire time: September 12, 2021, 11:30 PM

EXPIRED
You can still submit your time. But you won't recieve the 4 points as it is not the current challenge anymore.

Challenge maps:
Scheme File(s): scheme WRTT [Fast Walk]

Description:
Start on the platform under START sign.
Finish condition: Touch the FINISH sign.
Name: BR #16 Remix by Garg0yle
Best Record: 392 by TheWalrus
Pending times: 0
Number of members participated: 4
Number of Records: 6

Download Map:
Downloaded 48 time(s)
Recorded Country Player Recorded Groups Record Replay Map Points Posted Overall Points Overall Rate Info
1st United States TheWalrus db S17 392s
p:0:38
20 September 12, 2021, 09:57 PM 1,190 Inexperienced
2nd United States Syc CKC 422s
p:0:0
15 September 10, 2021, 06:40 PM 1,020 Absolute Beginner
3rd Russian Federation Korydex db 437s
p:0:0
10 September 04, 2021, 07:32 AM 1,503 Average
4th Hungary Lupastic Rain 469s
p:00:00
5 September 01, 2021, 10:28 PM 1,065 Absolute Beginner

Statistics of this challenge

Points Overall Points Overall Rate
United States TheWalrus 25 1,190
United States Syc 20 1,020
Russian Federation Korydex 15 1,503
Hungary Lupastic 10 1,065

Author Topic: Challenge #773, Battle Racer Electronic Corp  (Read 699 times)

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Offline Korydex

Challenge #773, Battle Racer Electronic Corp
« on: August 31, 2021, 06:31 PM »
have fun :)

Offline Deadcode

Re: Challenge #773, Battle Racer Electronic Corp
« Reply #1 on: August 31, 2021, 08:58 PM »
It's a real shame that this scheme has Fast Walk in it. That nullifies the advantage of taking almost all the nice time-saving jump opportunities in this map. (And in general too, it's just a really bad idea. Why did it ever become accepted to do this?)

If it didn't have Fast Walk I'd take part in this challenge.

Offline Korydex

Re: Challenge #773, Battle Racer Electronic Corp
« Reply #2 on: August 31, 2021, 09:05 PM »
It's a real shame that this scheme has Fast Walk in it. That nullifies the advantage of taking almost all the nice time-saving jump opportunities in this map. (And in general too, it's just a really bad idea. Why did it ever become accepted to do this?)

If it didn't have Fast Walk I'd take part in this challenge.
Fast Walk was used in pretty much every walk race chally before. I'm not quite sure there are many time-saving jumps instead of fastwalk but there are places where you can't jump at all.

Offline TheWalrus

Re: Challenge #773, Battle Racer Electronic Corp
« Reply #3 on: August 31, 2021, 09:22 PM »
It's a real shame that this scheme has Fast Walk in it. That nullifies the advantage of taking almost all the nice time-saving jump opportunities in this map. (And in general too, it's just a really bad idea. Why did it ever become accepted to do this?)

If it didn't have Fast Walk I'd take part in this challenge.
Fast Walk was used in pretty much every walk race chally before. I'm not quite sure there are many time-saving jumps instead of fastwalk but there are places where you can't jump at all.
DC is correct, jumping saves time and there are more opportunities to gain time when there is no FW.  FW effectively lowers the skill ceiling as it relates to overall time. 

Fun fact, deadcode hosted this map for a cl2k?  wl?  challenge back when replays first started cropping up.  Could have been the first ever submit your replay contest?

Offline Korydex

Re: Challenge #773, Battle Racer Electronic Corp
« Reply #4 on: September 01, 2021, 05:26 AM »
It's a real shame that this scheme has Fast Walk in it. That nullifies the advantage of taking almost all the nice time-saving jump opportunities in this map. (And in general too, it's just a really bad idea. Why did it ever become accepted to do this?)

If it didn't have Fast Walk I'd take part in this challenge.
Fast Walk was used in pretty much every walk race chally before. I'm not quite sure there are many time-saving jumps instead of fastwalk but there are places where you can't jump at all.
DC is correct, jumping saves time and there are more opportunities to gain time when there is no FW.  FW effectively lowers the skill ceiling as it relates to overall time. 

Fun fact, deadcode hosted this map for a cl2k?  wl?  challenge back when replays first started cropping up.  Could have been the first ever submit your replay contest?
If DC still has replays I would love to compare the runs. but maybe it was an older bit version

Offline Deadcode

Re: Challenge #773, Battle Racer Electronic Corp
« Reply #5 on: September 01, 2021, 06:44 AM »
I'm not quite sure there are many time-saving jumps instead of fastwalk but there are places where you can't jump at all.

There are plenty of time-saving jumps in this map. But with fastwalk, there might be only one that saves any time at all.

Fast Walk was used in pretty much every walk race chally before.

That's not a reason to keep using it. It never should have been used in the first place. Time-saving jumps are one of the big sources of fun for me in BRs, and having fastwalk just ruins it.

Offline Syc

Re: Challenge #773, Battle Racer Electronic Corp
« Reply #6 on: September 01, 2021, 07:13 AM »
I just did it and I don't mind the fast walk Deadcode. You have to compare the fun of time-saving jumps with the agony of slow walking through a long walking portion. I guess with the right map you wouldn't really have long walking portions, but this map had a few, so I was glad to have the fast walk.

Offline Deadcode

Re: Challenge #773, Battle Racer Electronic Corp
« Reply #7 on: September 01, 2021, 07:19 AM »
Fun fact, deadcode hosted this map for a cl2k?  wl?  challenge back when replays first started cropping up.  Could have been the first ever submit your replay contest?

I don't think that is correct. I helped GARG0YLE palettize the map on 2005-04-27, but that version had the banana in the upper right placed badly, preventing the map from being completable. The final version has the banana moved a bit to fix this, but I only downloaded it on 2012-12-31, and have only placed it once, on 2013-10-31 with 4 other people (including Walrus). He and I tied for first place. (I also played it with ShyGuy on 2020-09-16, but he surrendered at the part with dark grey pixels that can be barely seen.)

Offline Deadcode

Re: Challenge #773, Battle Racer Electronic Corp
« Reply #8 on: September 01, 2021, 07:21 AM »
I just did it and I don't mind the fast walk Deadcode. You have to compare the fun of time-saving jumps with the agony of slow walking through a long walking portion. I guess with the right map you wouldn't really have long walking portions, but this map had a few, so I was glad to have the fast walk.

Good for you, but I refuse to lend any legitimacy to this, abusing battle race maps by playing them with fast walk. Especially old school ones like this, which were very much designed to be played without fast walk.

And to be clear, I am all for using maps in ways they weren't intended/designed for, if it's good or interesting. But adding fastwalk to battlerace is neither of those things.
« Last Edit: September 01, 2021, 04:17 PM by Deadcode »

Offline TheWalrus

Re: Challenge #773, Battle Racer Electronic Corp
« Reply #9 on: September 01, 2021, 05:52 PM »
Fun fact, deadcode hosted this map for a cl2k?  wl?  challenge back when replays first started cropping up.  Could have been the first ever submit your replay contest?

I don't think that is correct. I helped GARG0YLE palettize the map on 2005-04-27, but that version had the banana in the upper right placed badly, preventing the map from being completable. The final version has the banana moved a bit to fix this, but I only downloaded it on 2012-12-31, and have only placed it once, on 2013-10-31 with 4 other people (including Walrus). He and I tied for first place. (I also played it with ShyGuy on 2020-09-16, but he surrendered at the part with dark grey pixels that can be barely seen.)
Could have been a different battlerace map then?  I just remember attaching replay files for this BR contest, maybe it was bloopy that hosted it, was some BR enthusiast, thought it was you but i guess not.

Offline TheWalrus

Re: Challenge #773, Battle Racer Electronic Corp
« Reply #10 on: September 01, 2021, 05:57 PM »
I just did it and I don't mind the fast walk Deadcode. You have to compare the fun of time-saving jumps with the agony of slow walking through a long walking portion. I guess with the right map you wouldn't really have long walking portions, but this map had a few, so I was glad to have the fast walk.

Good for you, but I refuse to lend any legitimacy to this, abusing battle race maps by playing them with fast walk. Especially old school ones like this, which were very much designed to be played without fast walk.

And to be clear, I am all for using maps in ways they weren't intended/designed for, if it's good or interesting. But adding fastwalk to battlerace is neither of those things.
When I came back from years of inactivity, I was surprised how much they had raped the battlerace scheme and contorted it into another shitty thing altogether. 

Behold, the current free league battlerace scheme:

https://www.tus-wa.com/schemes/scheme-136/

Seems like this was the scheme for a specialty cup and then just got adopted as the official scheme.  Fastwalk doesnt belong in the scheme, korydex and I have lobbied for the official scheme to be changed but no one really cares.

Offline Komito

Re: Challenge #773, Battle Racer Electronic Corp
« Reply #11 on: September 01, 2021, 05:58 PM »
That's the great thing about having an opinion, everyone is entitled to one.  :)

Seems it would suck in a League scheme, it's more fun in a Challenge though for people who aren't absolutely hardcore nerds.

Offline Lupastic

Re: Challenge #773, Battle Racer Electronic Corp
« Reply #12 on: September 01, 2021, 10:34 PM »
why don't u guys rather do the challenge, instead of bitching about it? ::)

with fast walk its less boring, especially at those long straight paths, on which you simply need to hold down a cursor arrow. and when you are measuring your jumps to make it pixel perfect, fast walk makes the whole process even harder, as you are stepping back and forth, since you are walking faster, it screws you up

Offline TheWalrus

Re: Challenge #773, Battle Racer Electronic Corp
« Reply #13 on: September 04, 2021, 07:56 PM »
why don't u guys rather do the challenge, instead of bitching about it? ::)

with fast walk its less boring, especially at those long straight paths, on which you simply need to hold down a cursor arrow. and when you are measuring your jumps to make it pixel perfect, fast walk makes the whole process even harder, as you are stepping back and forth, since you are walking faster, it screws you up
Just having an interesting nerd conversation about br game theory, please don't find it injurious to yourself

Offline Lupastic

Re: Challenge #773, Battle Racer Electronic Corp
« Reply #14 on: September 04, 2021, 08:48 PM »
Just having an interesting nerd conversation about br game theory, please don't find it injurious to yourself

I find you injurious to myself all the way :-[