Cups
April 26, 2024, 08:47 PM

Bungee madness?!

Cup #371, Viewed 33629 Time(s)

Basic Information
Moderators
Netherlands DarkOne
5 / 5
Total Members Voted: 4
Log
Signups
22 days
Groups
9 days
Knockouts
67 days
Name: Bungee madness?!
Type: Public
Game type: 1vs1
Created: May 07, 2012, 09:28 PM

Cup scheme(s): scheme BungeeRace
Click on the book to download the scheme. Click on the scheme name to view the scheme page.

Signups time: May 07, 2012, 10:00 PM

Finished


Description:
General rules
  • Place your worm on start, bungeerace to the finish.
  • Small short cuts are allowed, but if there's an error in the map that allows you to skip several jumps, you're not allowed to use that.
  • Blocking is not allowed. If your opponent is blocked by your worm, move out of the way and skip turn.
  • If somebody drowns and kills his last worm, the game must restart at the last positions the worms were in and the surviving player starts.
  • If you teleport back to a spot after drowning your worm, your opponent must skip turn.
  • If there are multiple worms and someone accidentally moves the wrong worm, his opponent must skip turn.
  • If you mess up your bungee and have to redo a few jumps, you can not teleport back.
  • If you fall down because your opponent knocks you, you are allowed to teleport back and your opponent must skip turn.
  • Use Racingstuff during the games.


Activity rules

  • Games in the group phase are best of 1.
  • Games in the knockout phase are best of 3.
  • Deadlines for each round are 2 weeks.
  • If you can't play your games within the deadline (vacation, exams, opponent not online), post in this forum, so I can make exceptions.


And finally, please arrange your game if you can't find your opponent! If your opponent is hard to reach because of time zones or active clanning/single league, it would help enormously if there's one day/time when your opponent can find you.

Use this site to find out the time for your opponent: http://www.timezoneconverter.com/cgi-bin/tzc.tzc

Knockout

Deadline: August 06, 2012, 02:00 PM

Final


Bronze Match


Gold

Silver

Bronze





Groups

Deadline: June 17, 2012, 02:00 PM
Group 1
Country Player Groups Total Won Lost #1 #2
Netherlands DarkOne NfBX TdC WQDB 3 2 1
Finland Husk b2b ea ps 2 2 0
Germany chakkman NfBX RoH 2 1 1
Germany DENnis FD 3 0 3
Games [5]

ID Winner Loser Replay Time Game Rate
135884 Netherlands DarkOne Germany chakkman
1:0
January 19, 2013, 06:53 PM 0
113225 Germany chakkman Germany DENnis
1:0
June 07, 2012, 06:29 PM 0
113224 Netherlands DarkOne Germany DENnis
1:0
June 07, 2012, 05:48 PM 0
112305 Finland Husk Germany DENnis
1:0
May 31, 2012, 07:45 PM 0
112207 Finland Husk Netherlands DarkOne
1:0
May 31, 2012, 12:22 AM 0
Group 2
Country Player Groups Total Won Lost #1 #2
Finland NinjaCamel ea FoS TdC 3 2 1
Iran MonkeyIsland dP NfBX 2 2 0
Netherlands HHC HBall TdC 2 0 2
Ukraine Explosive BoM Kf sX 1 0 1
Games [4]

ID Winner Loser Replay Time Game Rate
114190 Iran MonkeyIsland Netherlands HHC
1:0
June 15, 2012, 12:31 PM 0
113084 Finland NinjaCamel Ukraine Explosive
1:0
June 06, 2012, 04:29 PM 0
112997 Finland NinjaCamel Netherlands HHC
1:0
June 05, 2012, 09:40 PM 0
112735 Iran MonkeyIsland Finland NinjaCamel
1:0
June 03, 2012, 07:22 PM 3
Group 3
Country Player Groups Total Won Lost #1 #2
Poland xLo NfBX RoH 3 3 0
Poland Dulek ea NfBX ps 3 2 1
Poland lacoste b2b NfBX RoH 3 1 2
France darkmaul NfBX RoH 3 0 3
Games [6]

ID Winner Loser Replay Time Game Rate
113185 Poland xLo Poland Dulek
1:0
June 07, 2012, 12:29 PM 0
112471 Poland xLo France darkmaul
1:0
June 01, 2012, 07:58 PM 0
112437 Poland xLo Poland lacoste
1:0
June 01, 2012, 02:52 PM 0
112242 Poland Dulek Poland lacoste
1:0
May 31, 2012, 12:37 PM 0
111955 Poland lacoste France darkmaul
1:0
May 29, 2012, 05:06 PM 0
111923 Poland Dulek France darkmaul
1:0
May 29, 2012, 03:07 PM 0
Group 4
Country Player Groups Total Won Lost #1 #2
Chile Gabriel BFW 3 2 1
United Kingdom TheKomodo 2 2 0
Ukraine M4Dbrat 3 1 2
Chile Wolfgang FGM od TdC 2 0 2
Games [5]

ID Winner Loser Replay Time Game Rate
114444 Chile Gabriel Chile Wolfgang
1:0
June 17, 2012, 02:46 AM 0
113365 United Kingdom TheKomodo Chile Gabriel
1:0
June 09, 2012, 05:00 AM 1
113325 Chile Gabriel Ukraine M4Dbrat
1:0
June 08, 2012, 08:44 PM 0
113110 Ukraine M4Dbrat Chile Wolfgang
1:0
June 06, 2012, 08:58 PM 2
112840 United Kingdom TheKomodo Ukraine M4Dbrat
1:0
June 04, 2012, 07:15 PM 0

Author Topic: Cup #371: Bungee madness?!  (Read 35712 times)

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Offline M4Dbrat

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Re: Cup #371: Bungee madness?!
« Reply #30 on: June 06, 2012, 07:15 PM »
Dear D1, please change cup rules! Bungee Race may be played with teleport if scheme has it!
"If you mess up your bungee and have to redo a few jumps, you can not teleport back." - this rule breaks the whole game and makes players punished just because of loosing luck for a while.
The rule may sound like "If you gone back with bungee, you can teleport back if the map wasn't designed for going back in that place" or smth like that. Current rule totally breaks everything - both fairplay and fun.

Re: Cup #371: Bungee madness?!
« Reply #31 on: June 06, 2012, 07:32 PM »
This is how bungeerace has always been played and it's a fair rule.
The only problem I could see with the rule is that maps could become too challenging.

But honestly, isn't maps being challenging a good thing?
As for this point:

"If you gone back with bungee, you can teleport back if the map wasn't designed for going back in that place"

I you went back with the bungee, then clearly the map was designed in a fashion that made it possible to go back.

Offline M4Dbrat

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Re: Cup #371: Bungee madness?!
« Reply #32 on: June 06, 2012, 07:36 PM »
Not really. There is NO possibility to make map the way so it was impossible to go back. Bungee Race may be played the way it's usually played - no need in creating a bicycle.
BTW, I and Wolfgang have cancelled one game just because in map we played it was easier to go back than forward (that map is featured at WMDB)
« Last Edit: June 06, 2012, 07:38 PM by M4Dbrat »

Re: Cup #371: Bungee madness?!
« Reply #33 on: June 06, 2012, 07:49 PM »
Not really. There is NO possibility to make map the way so it was impossible to go back.

Only if you suck at making maps ;)

Re: Cup #371: Bungee madness?!
« Reply #34 on: June 06, 2012, 07:53 PM »
Same goes to boom race, where's also a possibility of moving backwards. It's quite ridiculous for me seeing people teleporting back in boom race for their own hastiness and same goes for bungee race. Just be more careful in such parts, because it's your fault you landed in the wrong place.

Offline M4Dbrat

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Re: Cup #371: Bungee madness?!
« Reply #35 on: June 06, 2012, 07:58 PM »
My fault? Most of the faults in Boom/Bungee race are caused by luck factor. That featured map made me extremely raged when I had to repeat 1st jump over 6 times! I am sure you would agree with me if something similar would happen to you.

Re: Cup #371: Bungee madness?!
« Reply #36 on: June 06, 2012, 08:06 PM »
Bungeerace isn't all that lucky, M4dbrat. The bungee is a very flexible item - if you know how to use it. If a certain tactic isn't working, change your tactic. It's all about knowing how to control your momentum, either by increasing it or by purposefully reducing it slightly.
Now, of course there are a couple of maps that suck, but I'm not going to change the rules because of bad maps.

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Re: Cup #371: Bungee madness?!
« Reply #37 on: June 06, 2012, 08:15 PM »
This way you can call any map bad.
I can't understand one thing: why are you taking Bungee and Boom race as one kind? These are completely different races. I never teleported back in Boom, but always did in Bungee. If there's a reason why that rule exists for all these years, why is it suddenly cancelled in one cup?
« Last Edit: June 06, 2012, 08:22 PM by M4Dbrat »

Re: Cup #371: Bungee madness?!
« Reply #38 on: June 06, 2012, 08:39 PM »
I am sure you would agree with me if something similar would happen to you.

Believe me, it happened to me dozens on times and I accept it as my own mistake always.

I can't understand one thing: why are you taking Bungee and Boom race as one kind? These are completely different races. I never teleported back in Boom, but always did in Bungee. If there's a reason why that rule exists for all these years, why is it suddenly cancelled in one cup?

Because both are RACES? :O The fact you never teleported back in boom race doesn't mean some things are't similar to bungee race, you go forward in both.

My fault? Most of the faults in Boom/Bungee race are caused by luck factor. That featured map made me extremely raged when I had to repeat 1st jump over 6 times! I am sure you would agree with me if something similar would happen to you.

Bungee concerns A LOT of other things DarkOne mentioned above. You're saying that mistakes are caused by luck mostly but what with your succesful turns? Also luck involved in most cases? If so, stop relying on that, because bungee is very skillful game.
« Last Edit: June 06, 2012, 08:40 PM by Dulek »

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Re: Cup #371: Bungee madness?!
« Reply #39 on: June 06, 2012, 08:45 PM »
I agree that Bungee Race is skillful, but people usually design maps according to global game rules. Next time, if you change smth in rules, please set recommended mappack or smth like that. Now I'm out of arguments.

Re: Cup #371: Bungee madness?!
« Reply #40 on: June 06, 2012, 08:49 PM »
Next time, if you change smth in rules, please set recommended mappack or smth like that.

Just for the record - once you sign in into a cup you're obligated to read its rules, just in case something might be different. :)

Offline M4Dbrat

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Re: Cup #371: Bungee madness?!
« Reply #41 on: June 06, 2012, 08:57 PM »
That's what I know - I have some experience in laws; but even constitution can be changed. This cup just left me no choice. Well, we've finally picked a good map and finished it in 1 hour or more this way.
« Last Edit: June 06, 2012, 08:59 PM by M4Dbrat »

Re: Cup #371: Bungee madness?!
« Reply #42 on: June 06, 2012, 09:07 PM »
Next time, if you change smth in rules, please set recommended mappack or smth like that.

By my knowledge, it has never been played with teleporting back to the jump where you screwed up. I've been playing bungeerace since before colour maps. You're the first person to bring up this supposed rule, in fact.

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Re: Cup #371: Bungee madness?!
« Reply #43 on: June 06, 2012, 09:18 PM »
You're the first person to bring up this supposed rule, in fact.

lolwut? People usually play with this rule on WormNet (if they, sure, do), and... it's even mentioned in scheme description. Well, OK - I signed for this, and I'll try playing it like it's written in description. But please note that with your rule:
1) not every map can fit the game;
2) Teleport should be removed (sic!) from the scheme.

Re: Cup #371: Bungee madness?!
« Reply #44 on: June 06, 2012, 09:21 PM »
!llort eht deef tnod  ;D
"since most people tend to the order side, its my job to spread chaos" -peja