Fixes:
- Jetpackfuel increased to 200. Fuel doesn't run out anymore if you get a double turntime crate
- Homing weapons fixed. No more SS in crates, pidgeons and homings may still happen, but the crate % has been decreased to 1.
- Ammo: Clusters +1, Petrols +1, Mortars -1, Girders -2
- Dud mines removed.
- Various changes to the crate %. Useless close-combat weaps probability have been decreased (like minigun and flamethrower), more useful weaps have been increased: a.o. that of moles.
There's still no SD, as I think it will only mess up the game. I also thought about setting mine fuse for all mines to 3, but IMO it's easy then to rid your entire side of mines by hovering over them. With random mines there's a chance it's a 0 or 1 sec mine and you might get blown up if you try.