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Quote from: http://worms2d.info/Fall_DamageAn intentional feature [I personally don't believe this isn't just another bug] added by Team17 prevents fall damage from being applied the first time the worm hits the ground after being hit with an explosion. [...] If you're looking to maximise the damage done with an explosive weapon by having it throw the enemy worm high into the air, you should aim to try and have the worm bounce off of a wall on his way up so that he receives fall damage on the way down.
Quote from: WTF-8 on October 16, 2016, 09:54 AMwtf @ people talking of fd and "speed damage" like these are different things