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March 28, 2024, 11:44 PM

Cars Terrain Generation (V1.1)

File #2447, Viewed 1895 Time(s)

Basic Information
File rate
4.5 / 5
Total Members Voted: 4
Name: Cars Terrain Generation (V1.1)
Type: Terrain
Author: Argentina jsgnextortex

Click to download: (Downloaded 548 time(s))
CarsV1.1.zip

Downloaded 548 time(s).

Time: December 23, 2021, 01:33 AM
Description:
A wkTerrainSync terrain based off the classic WA map "Cars". I had to shrink the cars a little so they actually spawn, but most of the objects are still fairly big so you may want to use this on an open area for more object variety.

Number of Objects: 10

Update:
* Made the snowflake debris be wrenches instead.
* Fixed some fugly pixels on the green and pink car
* Fixed a missing line of pixels in the destruction bg
* Fixed the bg landscape being too pixelated-looking on low-res




PS: I do have a version with unshrinked cars if anyone wants it let me know (they barely spawn tho).

Note: You can get wkterrainsync here: https://worms2d.info/WkTerrainSync

Author Topic: File #2447, Cars Terrain Generation  (Read 1850 times)

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Offline FoxHound

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File #2447, Cars Terrain Generation
« on: December 23, 2021, 11:22 PM »
Good job! Nice to see the standard maps and the ones from missions and trainings becoming custom terrains. It is like playing on randomly-generated maps (usually better gameplay experience), but at the same time experiencing the standard maps (amazing art not played online so often) feeling.
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'

Offline jsgnextortex

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Re: File #2447, Cars Terrain Generation
« Reply #1 on: December 23, 2021, 11:55 PM »
Yea, that is sort of the idea behind it, really, I usually feel guilty when playing standard maps because I'd rather play a unique one....so why not make unique maps out of standard ones?, heh
Glad you liked it btw!
Old T17 Forums Handle: JSGnext
Used to fool around on Worms4 Mayhem, Made some Binding of Isaac mods and some Worms Armageddon Terrains.

Offline h3oCharles

Re: File #2447, Cars Terrain Generation
« Reply #2 on: December 24, 2021, 07:02 AM »
any plans on doing the same thing for some singleplayer maps from world party?

Offline FoxHound

  • Scheme maker, map maker and Worms Knowledge Base editor. I also have translation projects.
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Re: File #2447, Cars Terrain Generation
« Reply #3 on: December 24, 2021, 08:23 AM »
any plans on doing the same thing for some singleplayer maps from world party?

He made one already before this one we are commenting: https://www.tus-wa.com/files/file-2444/
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'

Offline jsgnextortex

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Re: File #2447, Cars Terrain Generation
« Reply #4 on: December 24, 2021, 04:51 PM »
Yes, I do plan to make more since it's been fun so far. The next one Im releasing is from WWP too....not gonna spoil which one tho.

Edit: it's out! https://www.tus-wa.com/files/file-2448/
« Last Edit: December 24, 2021, 11:06 PM by jsgnextortex »
Old T17 Forums Handle: JSGnext
Used to fool around on Worms4 Mayhem, Made some Binding of Isaac mods and some Worms Armageddon Terrains.