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June 24, 2025, 05:47 AM
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File #2833
Trippy - Invisible Mines [EXPERIMENTAL]
File #2833, Viewed 1606 Time(s)
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Total Members Voted: 2
Name:
Trippy - Invisible Mines [EXPERIMENTAL]
Type:
Terrain
Submitted by:
King-Gizzard
Original author(s):
King-Gizzard
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Trippy - Invisible Mines.zip
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21 members and about 315 guests have downloaded this file.
goosey
August 30, 2024, 10:22 PM
under
July 19, 2024, 02:35 PM
pavlepavle
May 05, 2023, 12:34 PM
jsgnextortex
May 05, 2023, 02:10 PM
oScarDiAnno
May 10, 2023, 07:56 PM
Aloha
May 19, 2023, 05:43 PM
m1t3nk0v
May 26, 2023, 11:40 AM
FoxHound
May 28, 2023, 11:18 PM
SIBASA
July 05, 2023, 05:58 PM
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July 15, 2023, 05:21 PM
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July 16, 2023, 12:34 AM
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December 31, 2023, 02:37 AM
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December 31, 2023, 09:30 PM
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February 24, 2024, 10:19 PM
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March 01, 2024, 06:45 AM
The_Botector
April 05, 2024, 09:58 PM
Marcin98
July 01, 2024, 01:43 PM
Time:
May 05, 2023, 11:17 AM
Description:
Trippy - Custom Terrain - INVISIBLE MINES [Experimental]
This is an experimental version of my Trippy terrain, where all mines are invisible. There are 2 variations of the terrain included; one where the mine blinks when the fuse time is activated (assuming it's not set to 0) and one where the mine is always invisible. Extract them to your DATA\Level folder.
I thought I'd put it out there for people to experiment with.
It requires the wkTerrainSync module to play and
won't work when maps are converted to .PNG
as it uses the module's sprite replacement feature. Get the latest version of wkTerrainSync from here :
https://worms2d.info/WkTerrainSync
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SIBASA
SIBASA
Russia
Sr. Member
Posts: 286
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File #2833, Trippy - Invisible Mines [EXPERIMENTAL]
July 05, 2023, 06:15 PM
Last Edit
: July 05, 2023, 06:19 PM by SIBASA
Cool idea, I like it! Now no one knows where the mine is and this adds interest, the effect of surprise and makes you play more carefully
Now I have a question, is it possible to make other objects invisible? For example, invisible crates?
Another question - can we now modify the mines, stylizing them to our own terrain? Do they have a fixed height and length?
> Mangrove Swamp <
TheWalrus
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Re: File #2833, Trippy - Invisible Mines [EXPERIMENTAL]
#1
July 05, 2023, 06:19 PM
Wait, so terrainsync can let you change sprite images as well? I had no idea.....this is wild
TheKomodo
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Re: File #2833, Trippy - Invisible Mines [EXPERIMENTAL]
#2
July 05, 2023, 06:52 PM
This is a great idea for people who enjoy luck based schemes!
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King-Gizzard
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Re: File #2833, Trippy - Invisible Mines [EXPERIMENTAL]
#3
July 07, 2023, 11:33 AM
Yes, you can make any sprite invisible including crates. I tried removing the aiming cross hairs which was interesting. You can also replace sprites with different dimensions but I've mainly experimented with clouds which can be as large as 1000x400 px - examples here :
https://cdn.discordapp.com/attachments/416225356706480130/1103797898522669056/Cloudm_Large.mp4
https://cdn.discordapp.com/attachments/416225356706480130/1103799089314926662/cloud-cat.mp4
https://cdn.discordapp.com/attachments/416225356706480130/1103974754177785956/sm.mp4
I've not tried changing mine dimensions. Sprites like that might be fixed with having a hitbox to activate it.
Sensei
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Re: File #2833, Trippy - Invisible Mines [EXPERIMENTAL]
#4
February 10, 2024, 02:32 PM
Haha, just seeing this. Awesome!
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